public void TestBoundedQueueNoAbsorb() { BoundedQueue <int> queue = new BoundedQueue <int>(10); for (int i = 0; i < 10; i++) { Assert.False(queue.IsFull); queue.Enqueue(i); } Assert.Equal(queue.Count, 10); Assert.True(queue.Contains(5)); Assert.True(queue.IsFull); Assert.Equal(queue.Peek(), 0); Assert.Equal(queue.Dequeue(), 0); Assert.Equal(queue.Count, 9); Assert.False(queue.IsFull); }
/// <summary> /// Call this method whenever entering a new room. /// </summary> private void ProcessPlayerMove() { CollectItemsFromRoom(); if (!PlayerPath.Contains(PlayerRoom)) { Trivia.Trivia.UnlockNewHint(); } PlayerPath.Enqueue(PlayerRoom); Player.Turns = ++MoveCount; Room currentRoom = Cave[PlayerRoom]; if (currentRoom.HasBats) { ReactToBatCollision(currentRoom); } OnPlayerMoved(this, new EventArgs()); }