private void OnTriggerEnter(Collider other) { if (other.CompareTag(JUMP_PLACE_TAG)) { currentState = BouncingManState.ReadyToJump; } }
public void JumpToPosition(Vector3 clickPosition) { jumpPosition = new Vector3(clickPosition.x, transform.position.y, transform.position.z); if (currentState == BouncingManState.ReadyToJump) { ScoreContoller.IncreaseScore(); SettingsController.SetNextJumpSetting(); currentState = BouncingManState.Jumping; animator.SetTrigger(JUMP_TRIGGER); float jumpDuration = Vector3.Distance(transform.position, jumpPosition) / BouncingManJumpSpeed; transform.DOJump(jumpPosition, SettingsController.CurrentJumpSetting.JumpHeight, 1, jumpDuration).AppendCallback(delegate { OnJumpEnded(); }); } }
private void OnJumpEnded() { currentState = BouncingManState.Run; }
private void Restart() { currentState = BouncingManState.Run; transform.position = startPosition; }
public void LoadSaveData(BouncingManSaveData savedata) { currentState = savedata.State; transform.position = savedata.Position; }