public void Update(GameTime gameTime, SpriteBatch spriteBatch) { time += gameTime.ElapsedGameTime; Camera.CameraInput(); WorldObjects.Update(gameTime); GenerateWorms(); foreach (var worm in Worms) { worm.Update(gameTime, Camera.CameraPos); worm.WorldObjectCollision(WorldObjects.donkeyRec); if (RectangleCollision.PixelIntersect(worm.WormRectangle, worm.textureData, WorldObjects.donkeyRec, WorldObjects.textureData)) { Console.WriteLine("Touched"); } //Tilemap Collision foreach (var tile in Map.CollisionList) { //if (worm.BreakingAnimation.IsDead) // tile.TileActive = false; if (tile.tileActive) { worm.Collision(spriteBatch, gameTime, tile.TileRectangle, tile); } //if (WeldingActive) //{ // tile.WeldTile(); // WeldingActive = false; //} } //Blocker Collision if (worm.state == Worm.wormState.Blocking) { foreach (var Blocker in Worms) { if (Blocker.state == Worm.wormState.Walking) { Blocker.BlockerCollision(worm.WormRectangle, worm.DirectionRight); } } } //Bouncer Collision if (worm.state == Worm.wormState.Bouncing) { foreach (var Bouncer in Worms) { if (Bouncer.state == Worm.wormState.Walking) { Bouncer.BouncerCollision(worm.WormRectangle, worm.DirectionRight); } } } } }