void Start() { bottles = GameObject.Find("BottlesSpawner").GetComponent<BottlesSpawner>(); buttonReleaseScript = GameObject.Find("ButtonRelease").GetComponent<ButtonReleased>(); inGameUI = GameObject.Find("InGameUIManager").GetComponent<InGameUIManager>(); menuButtonScript = GameObject.Find("UIPanel").GetComponent<MenuButton>(); sm = GameObject.Find("SoundManager").GetComponent<SoundManager>(); inGameUI.PF_Bottle = this.gameObject; if(!bottles.firstTimeBottleClicked && inGameUI.isLevel1) { inGameUI.Enable("5. CollectBottles"); bottles.firstTimeBottleClicked = true; } //pbm.totalBottles++; }
void Start() { attackDelay = false; bottles = GameObject.Find("BottlesSpawner").GetComponent<BottlesSpawner>(); buttonReleaseScript = GameObject.Find("ButtonRelease").GetComponent<ButtonReleased>(); enemySpawner = GameObject.Find("EnemySpawner").GetComponent<EnemySpawner>(); gameOverObj = GameObject.FindGameObjectWithTag("GO"); gameSpawnScript = GameObject.Find("GameSpawner").GetComponent<GameSpawner>(); inGameUI = GameObject.Find("InGameUIManager").GetComponent<InGameUIManager>(); killed = false; nappyPad = GameObject.Find("NappyPadSpawner").GetComponent<NappyPadSpawner>().PF_NappyPad; nappyPadObj = GameObject.FindGameObjectWithTag("Ammo"); if(nappyPadObj != null) { nappyPadScript = nappyPadObj.GetComponent<NappyPad>(); } nappyPadShadow = GameObject.Find("NappyPadSpawner").GetComponent<NappyPadSpawner>().PF_NappyPadShadow; playerSpawn = GameObject.FindGameObjectWithTag("SpawnBlock").GetComponent<PlayerSpawn>(); sm = GameObject.Find("SoundManager").GetComponent<SoundManager>(); laugh = sm.laugh; SetState(0); }