} //물병이 선택되었음을 알리는 변수 private void Start() { membraneCreator = GameObject.Find("Player").GetComponent <MembraneCreator>(); freezer = GameObject.Find("Player").GetComponent <Freezer>(); psychokinesis = GameObject.Find("Player").GetComponent <Psychokinesis>(); bottle = GameObject.FindWithTag("isActBottle"); bottleController = bottle.GetComponent <BottleController>(); bottleSkillOperation = bottle.GetComponent <BottleSkillOperation>(); bottleSelected = true; }
public void ReselectBottle() { bottle = GameObject.FindWithTag("isActBottle"); bottleController = bottle.GetComponent <BottleController>();//힘을 적용할 물병을 태그에 따라 재설정 bottleSkillOperation = bottle.GetComponent <BottleSkillOperation>(); membraneCreator.membraneNum = membraneCreator.getSuperPowerLV(); psychokinesis.psychoAvailable = true; membraneCreator.membraneAvailable = false; freezer.freezeAvailable = true; bottleSelected = true; }