public void AddBottle(BottleData type) { if (bottle.Count <= 8) { bottle.Add(type); UIController.ui.InitPanelObj(); } }
public void InitPanelObj(BottleData data) { bottle_data = data; if (sprite_rend != null) { sprite_rend.sprite = data.bottle_sprite; } }
public void DrinkBottle(BottleData bottle) { if (Player.player.CheckIfDefault()) { Player.player.DrinkBottle(bottle); soundmanager.sound_manager.SingleSound(SoundSample.drink); BottleHandler.b.RemoveBottle(bottle); SetBottles(); } }
public void InitBottle(BottleData data) { bottle_data = data; if (image != null) { image.sprite = data.bottle_sprite; } //else //{ // sprite_rend.sprite = data.bottle_sprite; //} }
public void DrinkBottle(BottleData bottle) { current_bottle = bottle; sprite_rend.sprite = bottle.char_sprite; speed = bottle.speed; if (!CheckIfDefault()) { hp++; for (int i = 0; i < bottle.abil.Length; i++) { if (bottle.abil[i].ability_type == AbilityType.Passive) { passive_abil.Add(bottle.abil[i].enemy_type); } } StartCoroutine(DrinkCor()); } else { passive_abil.Clear(); } }
public void Mix() { Bottle[] bottles_mixing = mix_field.GetComponentsInChildren <Bottle>(); if (bottles_mixing.Length < 2) { return; } List <BottleData> bottle_data = new List <BottleData>(); for (int i = 0; i < bottles_mixing.Length; i++) { bottle_data.Add(bottles_mixing[i].bottle_data); } float new_speed = bottle_data[0].speed; int active_abil = 0; List <Ability> new_abil = new List <Ability>(); for (int i = 0; i < bottle_data.Count; i++) { for (int j = 0; j < bottle_data[i].abil.Length; j++) { if ((active_abil < 2) && (bottle_data[i].abil[j].ability_type == AbilityType.Active)) { new_abil.Add(bottle_data[i].abil[j]); goto mark; } } for (int j = 0; j < bottle_data[i].abil.Length; j++) { if (bottle_data[i].abil[j].ability_type == AbilityType.Passive) { new_abil.Add(bottle_data[i].abil[j]); goto mark; } } mark: if (bottle_data[i].speed > new_speed) { new_speed = bottle_data[i].speed; } } BottleData new_data = ScriptableObject.CreateInstance <BottleData>(); new_data.abil = new Ability[new_abil.Count]; for (int i = 0; i < new_abil.Count; i++) { new_data.abil[i] = new_abil[i]; } new_data.speed = new_speed; new_data.bottle_sprite = new_bottle_sprite; new_data.char_sprite = bottle_data[0].char_sprite; for (int i = 0; i < bottle_data.Count; i++) { BottleHandler.b.RemoveBottle(bottle_data[i]); } BottleHandler.b.AddBottle(new_data); soundmanager.sound_manager.SingleSound(SoundSample.mix); SetBottles(); }
public void RemoveBottle(BottleData data) { bottle.Remove(data); }
public void Clear() { sprite_rend.sprite = null; bottle_data = null; }