protected override void CombatRoutine(GUnit Cible) { if (waitTankPull) { if (BotHelper.CombatTime(Cible) < TimeSpan.FromMilliseconds(1000)) { // combat vien juste de commencer Thread.Sleep(timeToWaitPull); } } while (Cible.IsAlive && localPlayer.IsAlive) { if (BreakCurActionB == true) { BreakCurActionB = false; break; } LuaVM.DoString(LuaHelp.AttackingTarget); Repositionnement(Cible); if (!Cible.inCombat || !localPlayer.inCombat) { Cible.Target(); Thread.Sleep(100); } Thread.Sleep(200); TargetList.Sort(); } }