public bool CheckCollision(BotCar botCar)
 {
     if (_playerCarBitmap.BitmapCollision(_x, _y, botCar.BotCarBitmap, botCar.X, botCar.Y))
     {
         return(true);
     }
     return(false);
 }
 public void RandomlyAddCar()
 {
     if (SplashKit.Rnd() < 0.015)
     {
         BotCar randomBotCar = RandomCar();
         _botCars.ForEach(delegate(BotCar botCar)
         {
             if (botCar.CheckCollision(randomBotCar))
             {
                 randomBotCar.Y -= 600;
             }
         });
         _botCars.Add(randomBotCar);
     }
 }