// Use this for initialization void Start() { EB_Sprite = GO_Billboard.GetComponent <BossBillboard>(); CC_Movement = GetComponent <Boss_Movement>(); CC_Attack = GetComponent <Boss_Attack>(); Boss_Movement.Target = PC; }
void Start() { ThisBossMovement = this.GetComponent <Boss_Movement>(); GamePlayManager.Instance.EnemiesRemaining++; nav.autoBraking = false; }