// Use this for initialization
 void Start()
 {
     enemy = (GameObject)Instantiate(Enemy, Enemy.transform.position, Enemy.transform.rotation);
     enemy_script = enemy.GetComponent<Boss_Control>();
     enemy_script.GetLife(life);
 }
 // Use this for initialization
 void Start()
 {
     enemy        = (GameObject)Instantiate(Enemy, Enemy.transform.position, Enemy.transform.rotation);
     enemy_script = enemy.GetComponent <Boss_Control>();
     enemy_script.GetLife(life);
 }