// Use this for initialization void Start() { enemy = (GameObject)Instantiate(Enemy, Enemy.transform.position, Enemy.transform.rotation); enemy_script = enemy.GetComponent<Boss_Control>(); enemy_script.GetLife(life); }
// Use this for initialization void Start() { enemy = (GameObject)Instantiate(Enemy, Enemy.transform.position, Enemy.transform.rotation); enemy_script = enemy.GetComponent <Boss_Control>(); enemy_script.GetLife(life); }