//    Vector3 movement = Vector3.zero;
 // Use this for initialization
 void Start()
 {
     anim = GetComponent<Animator> ();
     //access to controller and other connected scripts
     BossWolf = GetComponent<BossWolfAI>();
     isRotated = false;
     // starts health check in 3 seconds and to repeat every second after
     //InvokeRepeating ("CheckHealth", 3, 1);
     //controller = GetComponent<CharacterController> ();
 }
 // Use this for initialization
 void Start()
 {
     cam = GameObject.Find ("Main Camera");
     BossWolf = GameObject.FindWithTag("Boss");
     BossWolfAI = BossWolf.GetComponent<BossWolfAI> ();
     cPos = cam.GetComponent<CameraFollow> ();
     bar1.SetActive (true);
     bar2.SetActive (true);
     bar3.SetActive (true);
     wave = 0;
     delay = 2f;
     numWaves = 0;
 }