Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        f_Timer += Time.deltaTime;

        AnimationCheck();

        AttackSelection();

        BossState g_Boss = GetComponent <BossState>();

        if (g_Boss.GetHp() <= 0.0f)
        {
            //g_Direction.ReSetDirection();
            //Destroy(this);
        }
    }