// Update is called once per frame
    void Update()
    {
        GetCount = GetTakeDmg();

        if (GetCount != 0)
        {
            MyCount -= GetCount;

            if (MyCount <= 0)
            {
                if (bIsWorm == false)
                {
                    Boss.SpecialAttackClear = true;
                    Boss.PlayAnim();

                    if (SpecialCoroutine != null)
                    {
                        StopCoroutine(SpecialCoroutine);
                    }
                    DmgCountQueue.Clear();
                }
                else
                {
                    WormBoss.SpecialAttackClear = true;
                    WormBoss.PlayAnim();

                    if (SpecialCoroutine != null)
                    {
                        StopCoroutine(SpecialCoroutine);
                    }
                    DmgCountQueue.Clear();
                }
            }
        }
    }