//---------------------------------------------------------------------------------------------------- /// <summary> /// ボス画像の出現 /// </summary> void BossImageAppearance() { //移動 Transposition(BossImage[m_numAppearingImages].gameObject, m_initPosBossImage[m_numAppearingImages], Vector3.zero, m_countTimeState, m_bossImageAppearanceTime); //倍率 BossImage[m_numAppearingImages].transform.localScale = Vector3.one * (Mathf.Min((m_countTimeState / m_bossImageAppearanceTime) + 1, m_bossImageMagnification)); //回転 BossImage[m_numAppearingImages].transform.Rotate(Vector3.forward * (m_rotationSpeedOfBossImage * Time.deltaTime)); //SEの再生 if (m_countRotationSoundInterval >= m_rotationSoundInterval) { MySoundManager.Instance.Play(SeCollection.SwordAttack, true, Camera.main.transform.position.x, Camera.main.transform.position.y, Camera.main.transform.position.z); m_countRotationSoundInterval = 0; } m_countRotationSoundInterval += Time.deltaTime; //出現時間を超えた if (m_countTimeState >= m_bossImageAppearanceTime) { BossImage[m_numAppearingImages].transform.localPosition = Vector3.zero; BossImage[m_numAppearingImages].transform.eulerAngles = Vector3.zero; m_bossImageAppearanceState = BossImageAppearanceStatus.Appeal; } }
//---------------------------------------------------------------------------------------------------- /// <summary> /// 動作処理3 /// </summary> void MovingProcess3() { //初めて状態が変わった(個別設定) if (m_openingState != m_openingStatePrev) { Sign.SetActive(false); King.SetActive(false); Boss.SetActive(true); m_bossImageAppearanceState = BossImageAppearanceStatus.Emergence; for (var i = m_numAppearingImages; i < BossImage.Length; i++) { //ボス画像を指定の位置へ BossImage[i].transform.localPosition = m_initPosBossImage[i] * (1 + (1.0f / (m_screenSize.x / BossImage[i].rectTransform.sizeDelta.x))); } m_openingStatePrev = m_openingState; } m_countTimeState += Time.deltaTime; //了解ボタンの押下 if (m_isPressedOk) { m_bossImageAppearanceState = BossImageAppearanceStatus.LineUp; } //ボス画像が出現 BossImageAppear(); }
//---------------------------------------------------------------------------------------------------- /// <summary> /// ボス画像のアピール /// </summary> void BossImageAppeal() { //アピール文字 m_appealTextPrev = AppealText.text; AppealText.text = m_bossImageNames[m_numAppearingImages] .Substring(0, (int)(m_bossImageNames[m_numAppearingImages].Length * ((m_countTimeState - m_bossImageAppearanceTime) / m_bossImageAppealTime))); //アピール文字が増えた if (m_appealTextPrev != AppealText.text) { MySoundManager.Instance.Play(SeCollection.Explosion, true, Camera.main.transform.position.x, Camera.main.transform.position.y, Camera.main.transform.position.z); } //アピールタイムが終わった if (m_countTimeState - m_bossImageAppearanceTime >= m_bossImageAppealTime) { m_bossImageAppearanceState = BossImageAppearanceStatus.LineUp; } }