public override void OnEvent(BossDiesEvent evnt) { //TODO: Display feedback //PanelHolder.instance.displayNotify("Dark Mage Fainted", "You and your team prevailed!", "MainPlayerScene"); playerSpellcaster = playerEntity.GetComponent <Player>().spellcaster; playerSpellcaster.gameLost = false; StartCoroutine(WaitForGameOverScene()); }
public void BossDies() { var evnt = BossDiesEvent.Create(Bolt.GlobalTargets.Everyone); evnt.Send(); }