void Start() { bossBreathEvent = GetComponent <BossBreathEvent>(); bossStumpEvent = GetComponent <BossDonguriAnim>(); bossBreathHit = breathObj.GetComponent <BossDonguriBreathHit>(); playerScript = player.GetComponent <PlayerMove>(); }
// Start is called before the first frame update void Start() { agent = GetComponent <NavMeshAgent>(); obstacle = GetComponent <NavMeshObstacle>(); animator = donguri.GetComponent <Animator>(); bossanim = donguri.GetComponent <BossBreathEvent>(); particle = BparticleObj.GetComponent <ParticleSystem>(); tparticle = TparticleObj.GetComponent <ParticleSystem>(); rb = GetComponent <Rigidbody>(); wallcheck = wallCheckObj.GetComponent <WallCheck>(); GameObject targetObject = target.gameObject; timecount = 0; particle.Stop(); tparticle.Stop(); TSetSpeed = Tspeed; //サウンド Breath = GetComponent <CriAtomSource>(); stopBreath = true; Tackle = TackleSound.GetComponent <CriAtomSource>(); }