private Vector3 originalPosition; //originalPosition of boss before flying // Start is called before the first frame update void Start() { bossAttack = GetComponent <BossAttack>(); isNotOffStage = true; tempPosition = transform.position; bossAttack2 = GetComponent <BossAttack2>(); }
// public Slider healthBar; // Start is called before the first frame update void Start() { bossAttack = GameObject.Find("Boss").GetComponent <BossAttack>(); bossAttack.canDoCooldown = true; bossAttack2 = GetComponent <BossAttack2>(); playerMovement = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); }