void Jump() { StartCoroutine("Shot2"); if (updown == 0) { updown = 1; // dir = 0; maxspd = Random.Range(3.5f, 4.5f); if (transform.position.x <= 0) { spddir = 1; } if (transform.position.x > 0) { spddir = -1; } } //if (transform.position.x <= 0) //maxspd = Random.Range(0,1f + 0.5f * level); //if (transform.position.x > 0) // maxspd = Random.Range(-1f - 0.5f * level,0); //Debug.Log (maxspd); // aim = -1.2f; anm.Jump(); if ((int)Random.Range(0, 2) == 0) { rg.velocity = new Vector2(maxspd, 4.4f + 0.5f * (level - 1)); } }
void Jump() { anm.Jump(); ChangeDirectionToPlayer(); spd = maxspd; rg.velocity = new Vector2(rg.velocity.x, 3f); }
void Jump() { updown = 1; //if (transform.position.x <= 0) //maxspd = Random.Range(0,1f + 0.5f * level); //if (transform.position.x > 0) // maxspd = Random.Range(-1f - 0.5f * level,0); //Debug.Log (maxspd); // aim = -1.2f; anm.Jump(); rg.velocity = new Vector2(rg.velocity.x, 3 + 1f * level); }