public BossBehaviourIdle(Boss boss) { boss.animator.SetFloat("X", 0); boss.animator.SetFloat("Y", 0); stateTimer = 2.0f; }
void Awake() { boss = bossObj.GetComponent<Boss>(); gamecon = GameObject.FindGameObjectWithTag(Tags.gameController) .GetComponent<GameController>(); exiting = false; }
public DialogueBox dialog; //JUSTIN // Use this for initialization void Start() { b = GetComponent<Boss>(); b.tiltEnabled = false; attackQueue = new List<int>(); StartCoroutine(FlyIn()); }
public TextController(string bossName) : base(NSObject.AllocAndInitInstance("TextController")) { m_boss = ObjectModel.Create(bossName); Unused.Value = NSBundle.loadNibNamed_owner(NSString.Create("text-editor"), this); m_textView = new IBOutlet<NSTextView>(this, "textView"); m_lineLabel = new IBOutlet<NSButton>(this, "lineLabel"); m_decPopup = new IBOutlet<NSPopUpButton>(this, "decsPopup"); m_scrollView = new IBOutlet<NSScrollView>(this, "scrollView"); m_restorer = new RestoreViewState(this); var wind = m_boss.Get<IWindow>(); wind.Window = window(); m_applier = new ApplyStyles(this, m_textView.Value); DoSetTextOptions(); Broadcaster.Register("text default color changed", this); Broadcaster.Register("languages changed", this); Broadcaster.Register("directory prefs changed", this); DoUpdateDefaultColor(string.Empty, null); m_textView.Value.Call("onOpened:", this); ActiveObjects.Add(this); }
public StyleRuns(Boss boss, string path, int edit, StyleRun[] runs) { Boss = boss; Path = path; Edit = edit; Runs = runs; }
protected override void ApplyBullet(Boss.BaseBoss enemy) { enemy.BossHit(damage, damage * 1f, direction, true); SoundManager.PlaySFX("bullet_collision"); JumpToNextEnemy(enemy); }
public string[] DoFindFullNames(Boss windowBoss, string typeName, int max) { if (typeName.Contains(".")) return new string[]{typeName}; Boss boss = ObjectModel.Create("DirectoryEditorPlugin"); var finder = boss.Get<IFindDirectoryEditor>(); boss = finder.GetDirectoryEditor(windowBoss); if (boss == null) throw new InvalidOperationException("Couldn't find a directory window associated with the text window."); IEnumerable<string> names; var database = boss.Get<IDatabase>(); using (Database db = database.GetDatabase()) { string sql = string.Format(@" SELECT root_name FROM Types WHERE name = '{0}' LIMIT {1}", typeName, max); string[][] rows = db.QueryRows(sql); names = from r in rows select r[0]; } return names.ToArray(); }
public void Instantiated(Boss boss) { m_boss = boss; NSUserDefaults defaults = NSUserDefaults.standardUserDefaults(); m_showSpaces = defaults.boolForKey(NSString.Create("show spaces")); m_showTabs = defaults.boolForKey(NSString.Create("show tabs")); }
public KrakenRegularState(Boss boss) : base(boss) { waveAttackPercent = 15; directAttackPercent = 60; throwComboPercent = 25; standandCooldown = 5f; }
// called during fixed update in boss void IBossBehavior.Update(Boss b) { // calculate unit vector direction Vector3 attackDirection = target.transform.position - b.transform.position; attackDirection.Normalize (); b.transform.Translate (attackVelocity * attackDirection); }
void Awake() { boss = GetComponent<Boss> (); Rifle = transform.GetChild (0).FindChild ("AWP").GetComponent<Weapon>(); Uzi = transform.GetChild (0).FindChild ("Uzi").GetComponent<Weapon>(); // Set default waypoint to go to MovingTowardsWaypoint = 1; }
public virtual void Init(int type, int currentHP, int maxHP) { this.type = type; this.maxHP = maxHP; this.currentHP = currentHP; Transform bossTrans = MyPoolManager.Instance.Spawn(GetBossPrefabName(slotMachineScreen.gameType, type), transform); boss = bossTrans.GetComponent<Boss>(); boss.Init(); UpdateHPBar(); }
//Create hp bars for players and bosses // Use this for initialization void Start() { player = FindObjectOfType<Player>(); //find player enemy = GetComponent<Boss>(); moveController = GetComponent<MoveController>(); damageTextOffset = new Vector3(0, 2, 0); currentHealth = maxhp; //+ player.getLevel()/3 Update_Maxhp(); }
/// <summary> /// Simulates a fight between the wizard and the boss. /// </summary> /// <param name="spellSelector">A delegate to a method to use to select the next spell to conjure.</param> /// <param name="difficulty">The difficulty to play with.</param> /// <returns> /// A <see cref="Tuple{T1, T2}"/> that returns whether the wizard won and the amount of mana spent by the wizard. /// </returns> internal static Tuple<bool, int> Fight(Func<Wizard, ICollection<string>, string> spellSelector, string difficulty) { Wizard wizard = new Wizard(spellSelector); Boss boss = new Boss(); Player winner = Fight(wizard, boss, difficulty, (f, a) => { }); return Tuple.Create(winner == wizard, wizard.ManaSpent); }
public KrakenAttackState(Boss boss) : base(StateIds.Attacking, boss) { NextStateIds.Add(StateIds.Idle); NextStateIds.Add(StateIds.Stunned); NextStateIds.Add (StateIds.Hurt); random = new System.Random(); kraken = boss as Kraken; }
public ShortForm(Boss boss, TextWriter writer) { m_boss = boss; m_writer = writer; var editor = m_boss.Get<IDirectoryEditor>(); m_addSpace = editor.AddSpace; m_addBraceLine = editor.AddBraceLine; }
public static string GetDatabasePath(Boss boss) { var editor = boss.Get<IDirectoryEditor>(); string name = Path.GetFileName(editor.Path); string path = Paths.GetAssemblyDatabase(name); return path; }
// Use this for initialization void Start() { //取得 shot_part = GameObject.Find ("shot_rota").GetComponent<shot_part8>(); gread = shot_part.gread; boss_cs = GameObject.Find ("baby").GetComponent<Boss>(); boss_hp = boss_cs.HP; heat_max = shot_part.heat_max; heat = shot_part.heat; }
public static BossSkillFactory Map(Boss owner) { switch (owner.Id) { case BossId.Radiation: return BossRadiationSkillFactory._; default: Debug.LogError(LogMessages.EnumUndefined(owner.Id)); return null; } }
void Start() { menu = GameObject.Find("Canvas").transform.Find("Menu").gameObject; winScreen = GameObject.Find("Canvas").transform.Find("Victory").gameObject; defeatScreen = GameObject.Find("Canvas").transform.Find("Defeat").gameObject; fpsController = GameObject.Find("/Player").GetComponent<FirstPersonController>(); boss = GameObject.Find("/Boss").GetComponent<Boss>(); Cursor.visible = false; gameState = GameStates.Playing; }
public void Instantiated(Boss boss) { m_boss = boss; Thread thread = new Thread(this.DoComputeStyles); thread.Name = "CSharpStyler.DoComputeStyles"; thread.IsBackground = true; // allow the app to quit even if the thread is still running thread.Start(); Broadcaster.Register("parsed file", this); }
public static Arena Apply(IHero hero) { if (!isBossDefeated) { Boss enemy = new Boss(); return new Arena(string.Format("Going for the {0}", BuildingName), new FightRules(1, 1), hero, enemy); } return null; }
public EnragedState(Boss boss, IState enragedState) : base(StateIds.Enraged, boss) { NextStateIds.Add(StateIds.Dead); NextStateIds.Add(StateIds.Waiting); NextStateIds.Add (StateIds.Regular); stateMachine = new StateMachine(enragedState); stateMachine.AddState(new StunnedState(boss)); stateMachine.AddState(new HurtState(boss)); stateMachine.AddState(new IdleState(boss)); }
void Awake() { sem = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<SEManager>(); bgm = GameObject.FindGameObjectWithTag(Tags.gameController).GetComponent<BGMManager>(); startTime = Time.time; bossState = 0; status = transform.parent.gameObject.GetComponent<Boss>(); boss = transform.parent; StageRefPoint = GameObject.FindGameObjectWithTag("StageRefPoint").transform.position; status.isInvicible = true; }
// Use this for initialization void Start() { animator = GetComponent<Animator>(); Duration -= 1; max = new Vector3(20, 5, 10); player = FindObjectOfType<Player>().gameObject; rigBod = GetComponent<Rigidbody>(); // moveCon = GetComponent<MoveController>(); mal = FindObjectOfType<Boss>(); direction = new Vector3(0, 0, 0); rigBod.velocity = direction; }
// Use this for initialization void Start () { boss = GameObject.Find("Boss").GetComponent<Boss>(); active = true; Vector3 spawnPos = boss.transform.FindChildRecursive("WeaponTarget").position; spawnPos.y = boss.target.transform.position.y; transform.position = spawnPos; transform.LookAt(boss.target); float dist = Vector3.Distance(transform.position, boss.target.transform.position); lifeTime = (dist / speed + 0.15f) > 0.5f ? (dist / speed + 0.15f) : 0.5f; }
public void Instantiated(Boss boss) { m_boss = boss; Boss b = ObjectModel.Create("Stylers"); m_white = b.Get<IWhitespace>(); Thread thread = new Thread(this.DoComputeStyles); thread.Name = "ComputeRegexStyles.DoComputeStyles"; thread.IsBackground = true; // allow the app to quit even if the thread is still running thread.Start(); Broadcaster.Register("text changed", this); }
// Use this for initialization void Start () { btnObj = GameObject.Find("Canvas/Result/Button"); btnObj.SetActive(false); Button btn = btnObj.GetComponent<Button>(); btn.onClick.AddListener(delegate () { OnClick(btnObj); }); victory = GameObject.Find("Canvas/Result/ImageVictory"); victory.SetActive(false); fail = GameObject.Find("Canvas/Result/ImageFail"); fail.SetActive(false); GameObject bossGO = GameObject.Find("foregrounds/UFO/env_PlatformUfo"); boss = bossGO.GetComponent<Boss>(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { //Initiate characters player = new Hero("Hero", Content.Load<Texture2D>(@"Characters\ninja_boy_little"), new Vector2(playerInitialPosX, playerInitialPosY), true, 100); bgCoder = new Boss("BGCoder", Content.Load<Texture2D>(@"Characters\BGcoder"), new Vector2(Window.ClientBounds.Width-200, Window.ClientBounds.Height / 2), null); activeCharacters = new List<Character>(); Dictionary<Abilities, int> introHMAbilities = new Dictionary<Abilities, int>(); introHMAbilities.Add(Abilities.BrainPower, 3); introHMAbilities.Add(Abilities.Motivation, 3); introHMAbilities.Add(Abilities.Patience, 3); introHMAbilities.Add(Abilities.WorkDedication, 3); NonPlayerCharacter shopAbilities = new NonPlayerCharacter("Shop of Abilities", Content.Load<Texture2D>(@"Characters\shopicon"), new Vector2(10, 300), NonPlayerCharacterTypes.Shop); HomeWork introHW = new HomeWork("Intro HW", Content.Load<Texture2D>(@"Characters\homework1"), new Vector2(500f, 0f), 2, null, Knowledges.IKnowConsole, introHMAbilities); HomeWork typesAndVarHW = new HomeWork("Data types and Varaibles", Content.Load<Texture2D>(@"Characters\homework2"), new Vector2(300f, 500f), 2, Knowledges.IKnowConsole, Knowledges.IKnowTypes, introHMAbilities); HomeWork operatorsHW = new HomeWork("Operators", Content.Load<Texture2D>(@"Characters\homework3"), new Vector2(50f, 500f), 2, Knowledges.IKnowTypes, Knowledges.IKnowOperators, introHMAbilities); HomeWork conditionsHW = new HomeWork("Conditions", Content.Load<Texture2D>(@"Characters\homework4"), new Vector2(200f, 0f), 2, Knowledges.IKnowOperators, Knowledges.IKnowConditions, introHMAbilities); HomeWork loopsHW = new HomeWork("Loops", Content.Load<Texture2D>(@"Characters\homework5"), new Vector2(750f, 30f), 2, Knowledges.IKnowConditions, Knowledges.IKnowLoops, introHMAbilities); HomeWork classesHW = new HomeWork("Classes", Content.Load<Texture2D>(@"Characters\homework6"), new Vector2(600f, 500f), 2, Knowledges.IKnowLoops, Knowledges.IKnowClasses, introHMAbilities); activeCharacters.Add(introHW); activeCharacters.Add(typesAndVarHW); activeCharacters.Add(operatorsHW); activeCharacters.Add(conditionsHW); activeCharacters.Add(loopsHW); activeCharacters.Add(classesHW); activeCharacters.Add(bgCoder); activeCharacters.Add(shopAbilities); //Initiate screns SCREEN_MANAGER.add_screen(new StartMenuScreen(GraphicsDevice,this)); SCREEN_MANAGER.add_screen(new ChooseHeroScreen(GraphicsDevice, this)); SCREEN_MANAGER.add_screen(new MapScreen(GraphicsDevice, this)); SCREEN_MANAGER.add_screen(new ShopScreen(GraphicsDevice, this)); SCREEN_MANAGER.add_screen(new DuelScreen(GraphicsDevice, this)); SCREEN_MANAGER.add_screen(new FinalDuelScreen(GraphicsDevice, this)); SCREEN_MANAGER.goto_screen("StartMenu"); // SCREEN_MANAGER.goto_screen("Map"); base.Initialize(); }
public BossBehaviourSpawnTurret( Boss boss ) { this.boss = boss; currentState = State.START; stateTimer = AnimationLibrary.Get().SearchByName("B_Projectile").colStart; for(int i = 0; i < spawns.Length; i++) { spawns[i] = GameObject.Find("Spawn" + i + 1).transform; } boss.animator.SetInteger("AttackId", 5); boss.animator.SetTrigger("Attack"); }
void Start() { boss = GameObject.Find("Boss").GetComponent <Boss>(); player = GameObject.Find("Player").GetComponent <Player>(); }
private void Awake() { _boss = GameObject.Find("Boss").GetComponent <Boss>(); _bossTransform = GameObject.Find("Boss").GetComponent <Transform>(); }
public static void MakeBossNormalToType(Boss boss, TowerType type) { boss.State.SetVulnerability(type, Vulnerability.Normal); }
public override void Update(GameTime gameTime) { base.Update(gameTime); _shootBulletTimer.Update(gameTime); var newPosition = new Vector2( Boss.Game.GameManager.Random.Next((int)(Boss.Width() / 2f), GameConfig.VirtualResolution.X - (int)(Boss.Width() / 2f)), Boss.Game.GameManager.Random.Next((int)(Boss.Height() / 2f) + 200, (int)(Boss.Height() / 2f) + 300) ); Boss.MoveTo(newPosition, 1.5f); }
public HomeWorld(Player myPlayer = null) { levelType = LevelName.Home; if (PlayerStats.firstTime) { PlayerStats.firstTime = false; myPlayer = new Player(new Vector2(0, 0), Game1.A_CreateListOfAnimations(Game1.ANIMATION_DICTIONARY["PlayerAnimation"])); PlayerStats.hill = new Level(LevelName.Hills, myPlayer, true); PlayerStats.snow = new Level(LevelName.Ice, myPlayer, true); PlayerStats.desert = new Level(LevelName.Desert, myPlayer, true); PlayerStats.forest = new Level(LevelName.Forest, myPlayer, true); } myPlayer.Position = new Vector2(0, 0); AddObjectToHandler("Player", myPlayer); AddObjectToHandler("Cursor", new Cursor(new Vector2(200, 0), Game1.IMAGE_DICTIONARY["cursor"])); AddObjectToHandler("Ground", new GameObject(Game1.A_CreateListOfAnimations(Game1.ANIMATION_DICTIONARY["homeWorld"]), new Vector2(0, 500), "EdgeTile")); AddObjectToHandler("Grass", new GameObject(Game1.A_CreateListOfAnimations(Game1.ANIMATION_DICTIONARY["Grass"]), new Vector2(0, 485), "Grass")); LevelObjectDictionary["Grass"].FramesPerSecond = 2; LevelObjectDictionary["Grass"].A_BeginAnimation(); LevelObjectDictionary["Grass"].ZOrder = 3; // Don't spawn the portal if the level is complete. AddObjectToHandler("PortalHills", new LevelPortal(new Vector2(1500, 366), Game1.A_CreateListOfAnimations(Game1.ANIMATION_DICTIONARY["Portal"]), PlayerStats.hill, (LevelObjectDictionary["Player"] as Player))); AddObjectToHandler("PortalIce", new LevelPortal(new Vector2(1700, 366), Game1.A_CreateListOfAnimations(Game1.ANIMATION_DICTIONARY["Portal"]), PlayerStats.snow, (LevelObjectDictionary["Player"] as Player))); AddObjectToHandler("PortalDesert", new LevelPortal(new Vector2(1900, 366), Game1.A_CreateListOfAnimations(Game1.ANIMATION_DICTIONARY["Portal"]), PlayerStats.desert, (LevelObjectDictionary["Player"] as Player))); AddObjectToHandler("PortalForest", new LevelPortal(new Vector2(2100, 366), Game1.A_CreateListOfAnimations(Game1.ANIMATION_DICTIONARY["Portal"]), PlayerStats.forest, (LevelObjectDictionary["Player"] as Player))); //Close the portals if they player has completed them if (PlayerStats.hillComplete) { (LevelObjectDictionary["PortalHills"] as LevelPortal).Closed = true; } if (PlayerStats.snowComplete) { (LevelObjectDictionary["PortalIce"] as LevelPortal).Closed = true; } if (PlayerStats.desertComplete) { (LevelObjectDictionary["PortalDesert"] as LevelPortal).Closed = true; } if (PlayerStats.forestComplete) { (LevelObjectDictionary["PortalForest"] as LevelPortal).Closed = true; } if (PlayerStats.hillComplete && PlayerStats.snowComplete && PlayerStats.desertComplete && PlayerStats.forestComplete) { Boss myBoss = new Boss(Game1.A_CreateListOfAnimations(Game1.ANIMATION_DICTIONARY["BossCenter"]), new Vector2(3050, 200), this, myPlayer); AddObjectToHandler("Boss", myBoss); } skillTree = new SkillTree(new Vector2(800, 400), LevelObjectDictionary["Player"] as Player, this); SortByZorder(); }
private static void MakeBossEnfeeble(Boss boss) { boss.State.Enfeeble = true; boss.State.EnfeebleTimer = 0; }
/// <summary> /// Parses all the data again and link related stuff to each other /// </summary> private void fillMissingData() { var agentsLookup = agent_data.getAllAgentsList().ToDictionary(a => a.getAgent()); bool golem_mode = isGolem(boss_data.getID()); // Set Agent instid, first_aware and last_aware var combat_list = combat_data.getCombatList(); foreach (CombatItem c in combat_list) { if (agentsLookup.TryGetValue(c.getSrcAgent(), out var a)) { if (a.getInstid() == 0 && (c.isStateChange() == ParseEnum.StateChange.Normal || (golem_mode && isGolem(a.getID()) && c.isStateChange() == ParseEnum.StateChange.MaxHealthUpdate))) { a.setInstid(c.getSrcInstid()); } if (a.getInstid() != 0) { if (a.getFirstAware() == 0) { a.setFirstAware(c.getTime()); a.setLastAware(c.getTime()); } else { a.setLastAware(c.getTime()); } } } } foreach (CombatItem c in combat_list) { if (c.getSrcMasterInstid() != 0) { var master = agent_data.getAllAgentsList().Find(x => x.getInstid() == c.getSrcMasterInstid() && x.getFirstAware() < c.getTime() && c.getTime() < x.getLastAware()); if (master != null) { if (agentsLookup.TryGetValue(c.getSrcAgent(), out var minion) && minion.getFirstAware() < c.getTime() && c.getTime() < minion.getLastAware()) { minion.setMasterAgent(master.getAgent()); } } } } agent_data.clean(); // Set Boss data agent, instid, first_aware, last_aware and name List <AgentItem> NPC_list = agent_data.getNPCAgentList(); HashSet <ulong> multiple_boss = new HashSet <ulong>(); foreach (AgentItem NPC in NPC_list) { if (NPC.getProf().EndsWith(boss_data.getID().ToString())) { if (boss_data.getAgent() == 0) { boss_data.setAgent(NPC.getAgent()); boss_data.setInstid(NPC.getInstid()); boss_data.setFirstAware(NPC.getFirstAware()); boss_data.setName(NPC.getName()); boss_data.setTough(NPC.getToughness()); } multiple_boss.Add(NPC.getAgent()); boss_data.setLastAware(NPC.getLastAware()); } } if (multiple_boss.Count > 1) { agent_data.cleanInstid(boss_data.getInstid()); } AgentItem bossAgent = agent_data.GetAgent(boss_data.getAgent()); boss = new Boss(bossAgent); List <Point> bossHealthOverTime = new List <Point>(); // a hack for buggy golem logs if (golem_mode) { ulong redirection = 0; foreach (AgentItem a in agent_data.getAllAgentsList()) { if (a.getID() == 19603) { redirection = a.getAgent(); } } if (redirection != 0) { foreach (CombatItem c in combat_list) { if (c.getDstAgent() == 0 && c.getDstInstid() == 0 && c.isStateChange() == ParseEnum.StateChange.Normal && c.getIFF() == ParseEnum.IFF.Foe && c.isActivation() == ParseEnum.Activation.None) { c.setDstAgent(bossAgent.getAgent()); c.setDstInstid(bossAgent.getInstid()); } } } } // Grab values threw combat data foreach (CombatItem c in combat_list) { if (c.getSrcInstid() == boss_data.getInstid() && c.isStateChange() == ParseEnum.StateChange.MaxHealthUpdate)//max health update { boss_data.setHealth((int)c.getDstAgent()); } switch (c.isStateChange()) { case ParseEnum.StateChange.PointOfView: if (log_data.getPOV() == "N/A") //Point of View { ulong pov_agent = c.getSrcAgent(); if (agentsLookup.TryGetValue(pov_agent, out var p)) { log_data.setPOV(p.getName()); } } break; case ParseEnum.StateChange.LogStart: log_data.setLogStart(c.getValue()); break; case ParseEnum.StateChange.LogEnd: log_data.setLogEnd(c.getValue()); break; case ParseEnum.StateChange.HealthUpdate: //set health update if (c.getSrcInstid() == boss_data.getInstid()) { bossHealthOverTime.Add(new Point((int)(c.getTime() - boss_data.getFirstAware()), (int)c.getDstAgent())); } break; } } // Dealing with second half of Xera | ((22611300 * 0.5) + (25560600 * 0.5) if (boss_data.getID() == 16246) { int xera_2_instid = 0; foreach (AgentItem NPC in NPC_list) { if (NPC.getProf().Contains("16286")) { bossHealthOverTime = new List <Point>();//reset boss health over time xera_2_instid = NPC.getInstid(); boss_data.setHealth(24085950); boss.addPhaseData(boss_data.getLastAware()); boss.addPhaseData(NPC.getFirstAware()); boss_data.setLastAware(NPC.getLastAware()); foreach (CombatItem c in combat_list) { if (c.getSrcInstid() == xera_2_instid) { c.setSrcInstid(boss_data.getInstid()); } if (c.getDstInstid() == xera_2_instid) { c.setDstInstid(boss_data.getInstid()); } //set health update if (c.getSrcInstid() == boss_data.getInstid() && c.isStateChange() == ParseEnum.StateChange.HealthUpdate) { bossHealthOverTime.Add(new Point((int)(c.getTime() - boss_data.getFirstAware()), (int)c.getDstAgent())); } } break; } } } //Dealing with Deimos split if (boss_data.getID() == 17154) { int deimos_2_instid = 0; foreach (AgentItem NPC in agent_data.getGadgetAgentList()) { if (NPC.getProf().Contains("08467") || NPC.getProf().Contains("08471")) { deimos_2_instid = NPC.getInstid(); long oldAware = boss_data.getLastAware(); if (NPC.getLastAware() < boss_data.getLastAware()) { // No split break; } boss.addPhaseData(NPC.getFirstAware() >= oldAware ? NPC.getFirstAware() : oldAware); boss_data.setLastAware(NPC.getLastAware()); //List<CombatItem> fuckyou = combat_list.Where(x => x.getDstInstid() == deimos_2_instid ).ToList().Sum(x); //int stop = 0; foreach (CombatItem c in combat_list) { if (c.getTime() > oldAware) { if (c.getSrcInstid() == deimos_2_instid) { c.setSrcInstid(boss_data.getInstid()); } if (c.getDstInstid() == deimos_2_instid) { c.setDstInstid(boss_data.getInstid()); } } } break; } } } boss_data.setHealthOverTime(bossHealthOverTime);//after xera in case of change // Re parse to see if the boss is dead and update last aware foreach (CombatItem c in combat_list) { //set boss dead if (c.isStateChange() == ParseEnum.StateChange.Reward)//got reward { log_data.setBossKill(true); boss_data.setLastAware(c.getTime()); break; } //set boss dead if (c.getSrcInstid() == boss_data.getInstid() && c.isStateChange() == ParseEnum.StateChange.ChangeDead && !log_data.getBosskill())//change dead { log_data.setBossKill(true); boss_data.setLastAware(c.getTime()); } } //players if (p_list.Count == 0) { //Fix Disconected players var playerAgentList = agent_data.getPlayerAgentList(); foreach (AgentItem playerAgent in playerAgentList) { List <CombatItem> lp = combat_data.getStates(playerAgent.getInstid(), ParseEnum.StateChange.Despawn, boss_data.getFirstAware(), boss_data.getLastAware()); Player player = new Player(playerAgent); bool skip = false; foreach (Player p in p_list) { if (p.getAccount() == player.getAccount())//is this a copy of original? { skip = true; } } if (skip) { continue; } if (lp.Count > 0) { //make all actions of other instances to original instid foreach (AgentItem extra in NPC_list) { if (extra.getAgent() == playerAgent.getAgent()) { var extra_login_Id = extra.getInstid(); foreach (CombatItem c in combat_list) { if (c.getSrcInstid() == extra_login_Id) { c.setSrcInstid(playerAgent.getInstid()); } if (c.getDstInstid() == extra_login_Id) { c.setDstInstid(playerAgent.getInstid()); } } break; } } player.SetDC(lp[0].getTime()); p_list.Add(player); } else//didnt dc { if (player.GetDC() == 0) { p_list.Add(player); } } } } // Sort p_list = p_list.OrderBy(a => a.getGroup()).ToList(); }
public static void MakeBossResistantToType(Boss boss, TowerType type) { boss.State.SetVulnerability(type, Vulnerability.Resistant); }
public XmasBallBehaviour1(Boss boss) : base(boss) { }
public override void Update(GameTime gameTime) { base.Update(gameTime); if (!Boss.TargetingPosition) { var newPosition = new Vector2( Boss.Game.GameManager.Random.Next((int)(Boss.Width() / 2f), GameConfig.VirtualResolution.X - (int)(Boss.Width() / 2f)), Boss.Game.GameManager.Random.Next((int)(Boss.Height() / 2f) + 100, 500 - (int)(Boss.Height() / 2f)) ); Boss.MoveTo(newPosition, 1.5f); } if (_bulletFrequence.TotalMilliseconds > 0) { _bulletFrequence -= gameTime.ElapsedGameTime; } else { _bulletFrequence = TimeSpan.FromSeconds(0.5f); Boss.Game.GameManager.MoverManager.TriggerPattern("XmasBall/pattern1", BulletType.Type2, false, Boss.Position()); } }
public override void ComputeAdditionalPlayerData(Player p, ParsedLog log) { // big bomb CombatReplay replay = p.CombatReplay; List <CombatItem> bigbomb = log.GetBoonData(37966).Where(x => (x.DstInstid == p.InstID && x.IsBuffRemove == ParseEnum.BuffRemove.None)).ToList(); foreach (CombatItem c in bigbomb) { int bigStart = (int)(c.Time - log.FightData.FightStart); int bigEnd = bigStart + 6000; replay.Actors.Add(new CircleActor(true, 0, 300, new Tuple <int, int>(bigStart, bigEnd), "rgba(150, 80, 0, 0.2)", new AgentConnector(p))); replay.Actors.Add(new CircleActor(true, bigEnd, 300, new Tuple <int, int>(bigStart, bigEnd), "rgba(150, 80, 0, 0.2)", new AgentConnector(p))); } // small bomb List <CombatItem> smallbomb = log.GetBoonData(38247).Where(x => (x.DstInstid == p.InstID && x.IsBuffRemove == ParseEnum.BuffRemove.None)).ToList(); foreach (CombatItem c in smallbomb) { int smallStart = (int)(c.Time - log.FightData.FightStart); int smallEnd = smallStart + 6000; replay.Actors.Add(new CircleActor(true, 0, 80, new Tuple <int, int>(smallStart, smallEnd), "rgba(80, 150, 0, 0.3)", new AgentConnector(p))); } // fixated List <CombatItem> fixatedSam = GetFilteredList(log, 37868, p); int fixatedSamStart = 0; foreach (CombatItem c in fixatedSam) { if (c.IsBuffRemove == ParseEnum.BuffRemove.None) { fixatedSamStart = Math.Max((int)(c.Time - log.FightData.FightStart), 0); } else { int fixatedSamEnd = (int)(c.Time - log.FightData.FightStart); replay.Actors.Add(new CircleActor(true, 0, 80, new Tuple <int, int>(fixatedSamStart, fixatedSamEnd), "rgba(255, 80, 255, 0.3)", new AgentConnector(p))); } } //fixated Ghuldem List <CombatItem> fixatedGuldhem = GetFilteredList(log, 38223, p); int fixationGuldhemStart = 0; Boss guldhem = null; foreach (CombatItem c in fixatedGuldhem) { if (c.IsBuffRemove == ParseEnum.BuffRemove.None) { fixationGuldhemStart = (int)(c.Time - log.FightData.FightStart); guldhem = Targets.FirstOrDefault(x => x.ID == (ushort)ParseEnum.TrashIDS.Guldhem && c.Time >= x.FirstAware && c.Time <= x.LastAware); } else { int fixationGuldhemEnd = (int)(c.Time - log.FightData.FightStart); Tuple <int, int> duration = new Tuple <int, int>(fixationGuldhemStart, fixationGuldhemEnd); if (guldhem != null) { replay.Actors.Add(new LineActor(0, 10, duration, "rgba(255, 100, 0, 0.3)", new AgentConnector(p), new AgentConnector(guldhem))); } } } //fixated Rigom List <CombatItem> fixatedRigom = GetFilteredList(log, 37693, p); int fixationRigomStart = 0; Boss rigom = null; foreach (CombatItem c in fixatedRigom) { if (c.IsBuffRemove == ParseEnum.BuffRemove.None) { fixationRigomStart = (int)(c.Time - log.FightData.FightStart); rigom = Targets.FirstOrDefault(x => x.ID == (ushort)ParseEnum.TrashIDS.Rigom && c.Time >= x.FirstAware && c.Time <= x.LastAware); } else { int fixationRigomEnd = (int)(c.Time - log.FightData.FightStart); Tuple <int, int> duration = new Tuple <int, int>(fixationRigomStart, fixationRigomEnd); if (rigom != null) { replay.Actors.Add(new LineActor(0, 10, duration, "rgba(255, 0, 0, 0.3)", new AgentConnector(p), new AgentConnector(rigom))); } } } }
public override void Update(GameTime gameTime) { base.Update(gameTime); if (Boss.Invincible && Boss.IsOutside) { Boss.Invincible = false; } // Go from a side to another side of the screen if (!Boss.TargetingPosition) { if (!Boss.StartShootTimer) { Boss.StartShootTimer = true; } if (Boss.CurrentAnimator.Position.X > GameConfig.VirtualResolution.X + Boss.Width()) { GetNewYRandomPosition(); Boss.Direction.X = -1; } else if (Boss.CurrentAnimator.Position.X < -Boss.Width()) { GetNewYRandomPosition(); Boss.Direction.X = 1; } } }
public XmasCandyBehaviour4(Boss boss) : base(boss) { }
public override void Start() { base.Start(); Boss.Speed = GameConfig.BossDefaultSpeed * 2.5f; _shootBulletTimer = new CountdownTimer(1); _shootBulletTimer.Completed += (sender, args) => { Boss.Game.GameManager.MoverManager.TriggerPattern("XmasSanta/pattern1", BulletType.Type2, false, Boss.Position()); _shootBulletTimer.Restart(); }; Boss.CurrentAnimator.Play("Idle"); }
public async Task SiegeStartCommand([Remainder] string overrideString = "") { ulong fileId = Context.IsPrivate ? Context.User.Id : Context.Guild.Id; if (_gamesService.Sieges.ContainsKey(fileId) && _gamesService.Sieges[fileId].Active) { await SendErrorAsync("A battle is currently ongoing!"); return; } if (!File.Exists($"Data{Path.DirectorySeparatorChar}{fileId}.siege")) { await SendErrorAsync($"**{Context.User.Username}**, no-one is signed up!"); return; } // Get marbles List <(ulong id, string name)> rawMarbleData; using (var marbleList = new StreamReader($"Data{Path.DirectorySeparatorChar}{fileId}.siege")) { var formatter = new BinaryFormatter(); if (marbleList.BaseStream.Length == 0) { await SendErrorAsync($"**{Context.User.Username}**, no-one is signed up!"); return; } rawMarbleData = (List <(ulong id, string name)>)formatter.Deserialize(marbleList.BaseStream); } if (rawMarbleData.Count == 0) { await SendErrorAsync($"**{Context.User.Username}**, no-one is signed up!"); return; } var marbles = new List <SiegeMarble>(); var marbleOutput = new StringBuilder(); var mentionOutput = new StringBuilder(); int stageTotal = 0; foreach ((ulong id, string name) in rawMarbleData) { var user = (await MarbleBotUser.Find(Context, id)) !; stageTotal += user.Stage; marbles.Add(new SiegeMarble(id, name, 0) { Shield = user.GetShield(), Spikes = user.GetSpikes() }); marbleOutput.AppendLine($"**{name}** [{user.Name}#{user.Discriminator}]"); SocketUser socketUser = Context.Client.GetUser(id); if (user.SiegePing && socketUser != null && socketUser.Status != UserStatus.Offline) { mentionOutput.Append($"<@{user.Id}> "); } } Boss boss; if (!_gamesService.Sieges.TryGetValue(fileId, out Siege? currentSiege)) { // Pick boss & set battle stats based on boss if (overrideString.Contains("override") && (_botCredentials.AdminIds.Any(id => id == Context.User.Id) || Context.IsPrivate)) { boss = Boss.GetBoss(overrideString.Split(' ')[1].RemoveChar(' ')); } else { // Choose a stage 1 or stage 2 boss depending on the stage of each participant float stage = stageTotal / (float)marbles.Count; if (Math.Abs(stage - 1f) < float.Epsilon) { boss = ChooseStageOneBoss(marbles); } else if (Math.Abs(stage - 2f) < float.Epsilon) { boss = ChooseStageTwoBoss(marbles); } else { stage--; boss = _randomService.Rand.NextDouble() < stage ? ChooseStageTwoBoss(marbles) : ChooseStageOneBoss(marbles); } } _gamesService.Sieges.TryAdd(fileId, currentSiege = new Siege(Context, _gamesService, _randomService, boss, marbles)); } else { boss = currentSiege.Boss; currentSiege.Marbles = marbles; } int marbleHealth = ((int)boss.Difficulty + 2) * 5; foreach (SiegeMarble marble in marbles) { marble.MaxHealth = marbleHealth; } var builder = new EmbedBuilder() .WithColor(GetColor(Context)) .WithDescription("Get ready! Use `mb/siege attack` to attack and `mb/siege grab` to grab power-ups when they appear!") .WithTitle("The Siege has begun! :crossed_swords:") .WithThumbnailUrl(boss.ImageUrl) .AddField($"Marbles: **{marbles.Count}**", marbleOutput.ToString()) .AddField($"Boss: **{boss.Name}**", new StringBuilder() .AppendLine($"Health: **{boss.Health}**") .AppendLine($"Attacks: **{boss.Attacks.Length}**") .AppendLine($"Difficulty: **{boss.Difficulty} {(int)boss.Difficulty}**/10") .ToString()); // Siege Start IUserMessage countdownMessage = await ReplyAsync("**3**"); await Task.Delay(1000); await countdownMessage.ModifyAsync(m => m.Content = "**2**"); await Task.Delay(1000); await countdownMessage.ModifyAsync(m => m.Content = "**1**"); await Task.Delay(1000); await countdownMessage.ModifyAsync(m => m.Content = "**BEGIN THE SIEGE!**"); await ReplyAsync(embed : builder.Build()); currentSiege.Start(); if (mentionOutput.Length != 0 && _botCredentials.AdminIds.Any(id => id == Context.User.Id) && !overrideString.Contains("noping")) { await ReplyAsync(mentionOutput.ToString()); } }
private static void MakeBossResistantToFire(Boss boss) { MakeBossResistantToType(boss, TowerType.Fire); }
public static void InsertEmployees(Boss boss) { dalEmployees.InsertAdmin(boss); }
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { Boss = animator.GetComponent <Boss>(); eggmanBoss = animator.GetComponentInChildren <DrEggmanBoss>(); Boss.canBeHit = false; }
public void BossActive(Boss _boss, string _password) { boss = _boss; word = _password; wordActive = true; }
static void Main(string[] args) { Console.WriteAscii("DUNGEONS", Color.IndianRed); Console.WriteLine("A game so boring that you would rather read it's source code.\n", Color.IndianRed); // Clear database and load new bosses from xml if argument is present bool clearDb = false; for (int i = 0; i < args.Length; i++) { string flag = args.GetValue(i).ToString(); clearDb = flag == "newxml"; } ; //Setup database DbOperations dbOperations = new DbOperations(); dbOperations.InitiateDatabase(clearDb); Characters playerChar = null; //Check for saved character if (dbOperations.ContainsSaves() != null) { Console.WriteLineFormatted("Character save found: {0} ({1}, {2}, {3}, {4})\nDo you want to load this character (Y/N)?\nSelecting NO will result in deleting saves and creating new character.\n", Color.DarkGray, dbOperations.ContainsSaves()); var input = Console.ReadKey(true); bool isValid = true; do { switch (input.Key) { case ConsoleKey.Y: playerChar = dbOperations.GetLatestSavedCharacter(); break; case ConsoleKey.N: dbOperations.DeleteSaves(); playerChar = new Characters(200, 30); break; default: Console.WriteLine("Invalid input!\n", Color.OrangeRed); isValid = false; break; } } while (isValid == false); } else { //Create player character playerChar = new Characters(200, 30); } string message; while (playerChar.Alive()) { // Create enemy from database Boss boss = dbOperations.GetBossFromDB(); if (boss == null) { Console.WriteLine("You defeated all bosses. Restart game to start over", Color.DarkGray); Console.ReadLine(); Environment.Exit(0); } Characters enemy = playerChar.GenerateEnemy(boss); //Initiate combat bool combatResult = Combat.InitiateCombat(playerChar, enemy); if (!combatResult) { message = "You have defeated {0}.\n"; Formatter enemyName = new Formatter(enemy.Name, Color.OrangeRed); Console.WriteLineFormatted(message, enemyName, Color.DarkGray); dbOperations.SetAlive(boss, combatResult); // Saves character progress after each combat dbOperations.SavePlayerProgress(playerChar); } } Console.WriteAscii("YOU DIED", Color.OrangeRed); //Character died, remove saved progress dbOperations.DeleteSaves(); Console.ReadLine(); }
// Use this for initialization void Awake() { LazerCollider.gameObject.SetActive(false); boss = GetComponent <Boss>(); }
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { player = GameObject.FindGameObjectWithTag("Player").transform; rb = animator.GetComponent <Rigidbody2D>(); boss = animator.GetComponent <Boss>(); }
public override List <PhaseData> GetPhases(ParsedLog log, bool requirePhases) { long start = 0; long end = 0; long fightDuration = log.FightData.FightDuration; List <PhaseData> phases = GetInitialPhase(log); Boss mainTarget = Targets.Find(x => x.ID == (ushort)ParseEnum.BossIDS.Samarog); if (mainTarget == null) { throw new InvalidOperationException("Main target of the fight not found"); } phases[0].Targets.Add(mainTarget); if (!requirePhases) { return(phases); } // Determined check List <CombatItem> invulsSam = GetFilteredList(log, 762, mainTarget); for (int i = 0; i < invulsSam.Count; i++) { CombatItem c = invulsSam[i]; if (c.IsBuffRemove == ParseEnum.BuffRemove.None) { end = c.Time - log.FightData.FightStart; phases.Add(new PhaseData(start, end)); if (i == invulsSam.Count - 1) { mainTarget.AddCustomCastLog(new CastLog(end, -5, (int)(fightDuration - end), ParseEnum.Activation.None, (int)(fightDuration - end), ParseEnum.Activation.None), log); } } else { start = c.Time - log.FightData.FightStart; phases.Add(new PhaseData(end, start)); mainTarget.AddCustomCastLog(new CastLog(end, -5, (int)(start - end), ParseEnum.Activation.None, (int)(start - end), ParseEnum.Activation.None), log); } } if (fightDuration - start > 5000 && start >= phases.Last().End) { phases.Add(new PhaseData(start, fightDuration)); } string[] namesSam = new [] { "Phase 1", "Split 1", "Phase 2", "Split 2", "Phase 3" }; for (int i = 1; i < phases.Count; i++) { PhaseData phase = phases[i]; phase.Name = namesSam[i - 1]; phase.DrawArea = i == 1 || i == 3 || i == 5; phase.DrawStart = i == 3 || i == 5; phase.DrawEnd = i == 1 || i == 3; if (i == 2 || i == 4) { List <ushort> ids = new List <ushort> { (ushort)Rigom, (ushort)Guldhem }; AddTargetsToPhase(phase, ids, log); } else { phase.Targets.Add(mainTarget); } } return(phases); }
public XmasSantaBehaviour1(Boss boss) : base(boss) { InitialBehaviourLife = GameConfig.BossDefaultBehaviourLife * 0.5f; }
public override void Start() { base.Start(); Boss.Speed = GameConfig.BossDefaultSpeed * 2.5f; Boss.ShootTimerFinished += ShootTimerFinished; Boss.ShootTimerTime = 0.5f; Boss.CurrentAnimator.Play("Idle"); Boss.MoveTo( new Vector2( -Boss.Width() - 10f, Boss.Game.GameManager.Random.Next((int)(Boss.Height() / 2f), GameConfig.VirtualResolution.Y - (int)(Boss.Height() / 2f)) ), true ); Boss.Invincible = true; }
public XmasBellBehaviour2(Boss boss) : base(boss) { }
private void ShootTimerFinished(object sender, float e) { Boss.TriggerPattern("XmasCandy/pattern4", BulletType.Type2, false, Boss.ActionPointPosition()); }
private void ShootTimerFinished(object sender, float e) { Boss.Game.GameManager.MoverManager.TriggerPattern("XmasBell/pattern1", BulletType.Type2, false, Boss.ActionPointPosition()); }
public override void Update(GameTime gameTime) { base.Update(gameTime); Boss.MoveTo(Boss.GetPlayerPosition(), true); }
public Pattern02(Boss m_Boss) { this.m_Boss = m_Boss; circleBulletLauncher = new CircleBulletLancher(m_Boss); missileBulletLancher = new MissileBulletLancher(m_Boss); }