private List <Entities.Person> returnRandonPerson() { var rangeOfPerson = new List <Entities.Person>(); for (int i = 1; i <= 8; i++) { var person = PersonHelper.generatePerson(PersonHelper.GenerateName(8), BordingHelper.rulesTripulationJobType(rangeOfPerson)); rangeOfPerson.Add(person); } return(rangeOfPerson); }
public List <string> applyRules(dynamic rangePerson = null) { var ConsoleWrite = new List <string>(); var rangeTreated = new List <Entities.Person>(); if (rangePerson == null) { rangeTreated = returnRandonPerson(); } else { rangeTreated = PersonHelper.convertToPerson(rangePerson); } var quantity = 1; for (var cont = 0; quantity != 0;) { var rulesBording = BordingHelper.rulesBording(rangeTreated); if (rulesBording.peopleBoarded.Count > 0) { rangeTreated = Helpers.PersonHelper.removePeopleBoarded(rulesBording.peopleBoarded, rangeTreated); } if (rulesBording.listWrite.Count > 0) { foreach (var write in rulesBording.listWrite) { ConsoleWrite.Add(write); } } quantity = rangeTreated.Count; } return(ConsoleWrite); }