void Start()
 {
     if (Cursor == null)
     {
         Debug.Log("Cursor not setup in tilemapingameeditor!!!");
     }
     _controller = GetComponent<BorderedTilemapController>();
 }
    public void OnEnable()
    {
        _controller = (BorderedTilemapController)target;

        if (!_controller.Locked)
        {
            TurnOffTool();
        }

        if (!_isInitialized)
        {
            SceneView.onSceneGUIDelegate += Input;
            _isInitialized = true;
        }

        _isTileMapSelected = true;
    }