void Start() { if (Cursor == null) { Debug.Log("Cursor not setup in tilemapingameeditor!!!"); } _controller = GetComponent<BorderedTilemapController>(); }
public void OnEnable() { _controller = (BorderedTilemapController)target; if (!_controller.Locked) { TurnOffTool(); } if (!_isInitialized) { SceneView.onSceneGUIDelegate += Input; _isInitialized = true; } _isTileMapSelected = true; }