public void SpawnDog() { AnimalINPC mDog; AnimalINPC mDogHelmet; AnimalINPC mDogBooties; AnimalINPC mDogTreat; AnimalINPC mDogBlanket; factory = FactoryProducer.GetFactory(FactoryType.Animal); mDog = factory.GetAnimal(AnimalNPCType.WienerDog); mDogHelmet = new SmartHelmetDecorator(factory.GetAnimal(AnimalNPCType.WienerDog)); mDogBooties = new BootiesDecorator(factory.GetAnimal(AnimalNPCType.WienerDog)); mDogTreat = new TreatDecorator(factory.GetAnimal(AnimalNPCType.WienerDog)); mDogBlanket = new HeatedBlanketDecorator(factory.GetAnimal(AnimalNPCType.WienerDog)); List <int> mDogstats = mDog.GetStats(); List <int> mDogHelmetstats = mDogHelmet.GetStats(); List <int> mDogBootiesstats = mDogBooties.GetStats(); List <int> mDogTreatstats = mDogTreat.GetStats(); List <int> mDogBlanketsstats = mDogBlanket.GetStats(); Debug.Log("Person Discription, Stats, and Speech: " + mDog.GetDescription() + " | Intel: " + mDogstats[0] + " Strength: " + mDogstats[1] + " | " + mDog.Speak()); Debug.Log("Person Discription, Stats, and Speech: " + mDogHelmet.GetDescription() + " | Intel: " + mDogHelmetstats[0] + " Strength: " + mDogHelmetstats[1] + " | " + mDogHelmet.Speak()); Debug.Log("Person Discription, Stats, and Speech: " + mDogBooties.GetDescription() + " | Intel: " + mDogBootiesstats[0] + " Strength: " + mDogBootiesstats[1] + " | " + mDogBooties.Speak()); Debug.Log("Person Discription, Stats, and Speech: " + mDogTreat.GetDescription() + " | Intel: " + mDogTreatstats[0] + " Strength: " + mDogTreatstats[1] + " | " + mDogTreat.Speak()); Debug.Log("Person Discription, Stats, and Speech: " + mDogBlanket.GetDescription() + " | Intel: " + mDogBlanketsstats[0] + " Strength: " + mDogBlanketsstats[1] + " | " + mDogBlanket.Speak()); }
public void SpawnHorses() { AnimalINPC mHorse; AnimalINPC mHorseHelmet; AnimalINPC mHorseBooties; AnimalINPC mHorseTreat; AnimalINPC mHorseBlanket; factory = FactoryProducer.GetFactory(FactoryType.Animal); mHorse = factory.GetAnimal(AnimalNPCType.Horse); mHorseHelmet = new SmartHelmetDecorator(factory.GetAnimal(AnimalNPCType.Horse)); mHorseBooties = new BootiesDecorator(factory.GetAnimal(AnimalNPCType.Horse)); mHorseTreat = new TreatDecorator(factory.GetAnimal(AnimalNPCType.Horse)); mHorseBlanket = new HeatedBlanketDecorator(factory.GetAnimal(AnimalNPCType.Horse)); List <int> mHorsestats = mHorse.GetStats(); List <int> mHorseHelmetstats = mHorseHelmet.GetStats(); List <int> mHorseBootiesstats = mHorseBooties.GetStats(); List <int> mHorseTreatstats = mHorseTreat.GetStats(); List <int> mHorseBlanketsstats = mHorseBlanket.GetStats(); Debug.Log("Person Discription, Stats, and Speech: " + mHorse.GetDescription() + " | Intel: " + mHorsestats[0] + " Strength: " + mHorsestats[1] + " | " + mHorse.Speak()); Debug.Log("Person Discription, Stats, and Speech: " + mHorseHelmet.GetDescription() + " | Intel: " + mHorseHelmetstats[0] + " Strength: " + mHorseHelmetstats[1] + " | " + mHorseHelmet.Speak()); Debug.Log("Person Discription, Stats, and Speech: " + mHorseBooties.GetDescription() + " | Intel: " + mHorseBootiesstats[0] + " Strength: " + mHorseBootiesstats[1] + " | " + mHorseBooties.Speak()); Debug.Log("Person Discription, Stats, and Speech: " + mHorseTreat.GetDescription() + " | Intel: " + mHorseTreatstats[0] + " Strength: " + mHorseTreatstats[1] + " | " + mHorseTreat.Speak()); Debug.Log("Person Discription, Stats, and Speech: " + mHorseBlanket.GetDescription() + " | Intel: " + mHorseBlanketsstats[0] + " Strength: " + mHorseBlanketsstats[1] + " | " + mHorseBlanket.Speak()); }
public void SpawnBull() { AnimalINPC mBull; AnimalINPC mBullHelmet; AnimalINPC mBullBooties; AnimalINPC mBullTreat; AnimalINPC mBullBlanket; factory = FactoryProducer.GetFactory(FactoryType.Animal); mBull = factory.GetAnimal(AnimalNPCType.Bull); mBullHelmet = new SmartHelmetDecorator(factory.GetAnimal(AnimalNPCType.Bull)); mBullBooties = new BootiesDecorator(factory.GetAnimal(AnimalNPCType.Bull)); mBullTreat = new TreatDecorator(factory.GetAnimal(AnimalNPCType.Bull)); mBullBlanket = new HeatedBlanketDecorator(factory.GetAnimal(AnimalNPCType.Bull)); List <int> mBullstats = mBull.GetStats(); List <int> mBullHelmetstats = mBullHelmet.GetStats(); List <int> mBullBootiesstats = mBullBooties.GetStats(); List <int> mBullTreatstats = mBullTreat.GetStats(); List <int> mBullBlanketsstats = mBullBlanket.GetStats(); Debug.Log("Person Discription, Stats, and Speech: " + mBull.GetDescription() + " | Intel: " + mBullstats[0] + " Strength: " + mBullstats[1] + " | " + mBull.Speak()); Debug.Log("Person Discription, Stats, and Speech: " + mBullHelmet.GetDescription() + " | Intel: " + mBullHelmetstats[0] + " Strength: " + mBullHelmetstats[1] + " | " + mBullHelmet.Speak()); Debug.Log("Person Discription, Stats, and Speech: " + mBullBooties.GetDescription() + " | Intel: " + mBullBootiesstats[0] + " Strength: " + mBullBootiesstats[1] + " | " + mBullBooties.Speak()); Debug.Log("Person Discription, Stats, and Speech: " + mBullTreat.GetDescription() + " | Intel: " + mBullTreatstats[0] + " Strength: " + mBullTreatstats[1] + " | " + mBullTreat.Speak()); Debug.Log("Person Discription, Stats, and Speech: " + mBullBlanket.GetDescription() + " | Intel: " + mBullBlanketsstats[0] + " Strength: " + mBullBlanketsstats[1] + " | " + mBullBlanket.Speak()); }