Exemple #1
0
    // Set one effect on
    public void RandomEffect()
    {
        int rngEffectId = Random.Range(0, Effects.Count);

        StartDistortion();

        while (true)
        {
            rngEffectId = Random.Range(0, Effects.Count);

            if (Effects.IndexOf(CurrentEffect) == rngEffectId)
            {
                var nextID = Effects.IndexOf(CurrentEffect) + 1;
                rngEffectId = nextID == Effects.Count ? 0 : nextID;
            }

            if (Random.value < Effects[rngEffectId].chance)
            {
                break;
            }
        }

        Debug.Log(Effects[rngEffectId].chance);


        CurrentEffect = Effects[rngEffectId];

        CurrentEffect.StartEffect();
        StartCoroutine(EffectWai(randomInterval / 2));
    }
Exemple #2
0
    public void NextPickUpEffect()
    {
        int pickUpCount = Random.Range(0, PickUpEffects.Count - 1);

        CurrentPickupEffect = PickUpEffects[pickUpCount];
        CurrentPickupEffect.StartEffect();
        StartCoroutine(PickUpEffectWai(5));
    }
Exemple #3
0
    public void NextEffect()
    {
        if (CurrentEffect != null)
        {
            CurrentEffect.EndEffect();

            var nextID = Effects.IndexOf(CurrentEffect) + 1;
            Debug.Log(nextID);
            EffectId = nextID == Effects.Count ? 0 : nextID;
        }



        CurrentEffect = Effects[EffectId];

        CurrentEffect.StartEffect();
    }