public bool Equals(DestinyMilestoneChallengeActivity input)
        {
            if (input == null)
            {
                return(false);
            }

            return
                ((
                     ActivityHash == input.ActivityHash ||
                     (ActivityHash.Equals(input.ActivityHash))
                     ) &&
                 (
                     Challenges == input.Challenges ||
                     (Challenges != null && Challenges.SequenceEqual(input.Challenges))
                 ) &&
                 (
                     ModifierHashes == input.ModifierHashes ||
                     (ModifierHashes != null && ModifierHashes.SequenceEqual(input.ModifierHashes))
                 ) &&
                 (
                     BooleanActivityOptions == input.BooleanActivityOptions ||
                     (BooleanActivityOptions != null && BooleanActivityOptions.SequenceEqual(input.BooleanActivityOptions))
                 ) &&
                 (
                     LoadoutRequirementIndex == input.LoadoutRequirementIndex ||
                     (LoadoutRequirementIndex.Equals(input.LoadoutRequirementIndex))
                 ) &&
                 (
                     Phases == input.Phases ||
                     (Phases != null && Phases.SequenceEqual(input.Phases))
                 ));
        }
Exemple #2
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        public bool Equals(DestinyActivity input)
        {
            if (input == null)
            {
                return(false);
            }

            return
                ((
                     ActivityHash == input.ActivityHash ||
                     (ActivityHash.Equals(input.ActivityHash))
                     ) &&
                 (
                     IsNew == input.IsNew ||
                     (IsNew != null && IsNew.Equals(input.IsNew))
                 ) &&
                 (
                     CanLead == input.CanLead ||
                     (CanLead != null && CanLead.Equals(input.CanLead))
                 ) &&
                 (
                     CanJoin == input.CanJoin ||
                     (CanJoin != null && CanJoin.Equals(input.CanJoin))
                 ) &&
                 (
                     IsCompleted == input.IsCompleted ||
                     (IsCompleted != null && IsCompleted.Equals(input.IsCompleted))
                 ) &&
                 (
                     IsVisible == input.IsVisible ||
                     (IsVisible != null && IsVisible.Equals(input.IsVisible))
                 ) &&
                 (
                     DisplayLevel == input.DisplayLevel ||
                     (DisplayLevel.Equals(input.DisplayLevel))
                 ) &&
                 (
                     RecommendedLight == input.RecommendedLight ||
                     (RecommendedLight.Equals(input.RecommendedLight))
                 ) &&
                 (
                     DifficultyTier == input.DifficultyTier ||
                     (DifficultyTier != null && DifficultyTier.Equals(input.DifficultyTier))
                 ) &&
                 (
                     Challenges == input.Challenges ||
                     (Challenges != null && Challenges.SequenceEqual(input.Challenges))
                 ) &&
                 (
                     ModifierHashes == input.ModifierHashes ||
                     (ModifierHashes != null && ModifierHashes.SequenceEqual(input.ModifierHashes))
                 ) &&
                 (
                     BooleanActivityOptions == input.BooleanActivityOptions ||
                     (BooleanActivityOptions != null && BooleanActivityOptions.SequenceEqual(input.BooleanActivityOptions))
                 ) &&
                 (
                     LoadoutRequirementIndex == input.LoadoutRequirementIndex ||
                     (LoadoutRequirementIndex.Equals(input.LoadoutRequirementIndex))
                 ));
        }