public override void Activate(BoolReference activateBoolBonus) { if (ActivateBoolBonus.Count > 0) { activateBoolBonus.Value = true; } }
public IEnumerator Damage(Card card, Card otherPlayer, bool isSurge, Keyword powerSurge, Keyword shielded, Keyword elusive, bool isBossFight, BoolReference isVictory, Networking.Player player) { var damage = card.Value; if (isSurge) { damage = card.Value + otherPlayer.Value; } if (!Fractions.Intersect(card.Fractions).Any()) { damage = 1; } if (isSurge && card.HasKeyword(powerSurge)) { Debug.Log($"{card.NameId} had powersearch"); damage = card.Value + otherPlayer.Value; } if (HasKeyword(shielded) && card.Fractions.Count > 1) { Debug.Log($"{_data.NameId} was shielded"); damage = 1; } if (HasKeyword(elusive)) { Debug.Log($"{_data.NameId} was elusive"); damage = 1; } Debug.Log($"{_data.NameId} took {damage} damage"); Value -= damage; Value = Mathf.Max(0, Value); isVictory.Value = isBossFight && Value == 0; FeedbackManager.Instance.TriggerFeedback(player, -damage); yield return(new WaitForEndOfFrame()); // TODO: Damage Animation // TODO: Damage Special Effect }
public void Start() { animator = GetComponent <Animator>(); rb = GetComponent <Rigidbody>(); foreach (BoolReference reference in GetComponents <BoolReference>()) { if (reference.ReferenceTag == "attacking") { attacking = reference; } } foreach (FloatReference reference in GetComponents <FloatReference>()) { if (reference.ReferenceTag == "health") { health = reference; } } }
public static void SaveBool(BoolReference reference) { PlayerPrefs.SetInt(reference.Variable.name, reference == true ? 1 : 0); }
public static int LoadBool(BoolReference reference) { return(PlayerPrefs.GetInt(reference.Variable.name)); }
public override void Unactive(BoolReference activateBoolBonus) { activateBoolBonus.Value = false; }
public virtual void Unactive(BoolReference activateBoolBonus) { }
public abstract void Activate(BoolReference activateBoolBonus);
public override void Activate(BoolReference activateBoolBonus) { // }