Exemple #1
0
        public void ToNative(IntPtr nativeStruct)
        {
            if (!FTestSS_IsValid)
            {
                NativeReflection.LogInvalidStructAccessed("/Game/Pong/Test/TestSS.TestSS");
                return;
            }
            BoolMarshaler.ToNative(IntPtr.Add(nativeStruct, MemberVar_0_Offset), 0, MemberVar_0_PropertyAddress.Address, MemberVar_0);
            TArrayCopyMarshaler <float> MemberVar_1_Marshaler = new TArrayCopyMarshaler <float>(1, MemberVar_1_PropertyAddress, CachedMarshalingDelegates <float, BlittableTypeMarshaler <float> > .FromNative, CachedMarshalingDelegates <float, BlittableTypeMarshaler <float> > .ToNative);

            MemberVar_1_Marshaler.ToNative(IntPtr.Add(nativeStruct, MemberVar_1_Offset), MemberVar_1);
            BlittableTypeMarshaler <byte> .ToNative(IntPtr.Add(nativeStruct, MemberVar_21_Offset), MemberVar_21);
        }
Exemple #2
0
 public void ToNative(IntPtr nativeStruct)
 {
     if (!FMaterialQualityOverrides_IsValid)
     {
         NativeReflection.LogInvalidStructAccessed("/Script/MaterialShaderQualitySettings.MaterialQualityOverrides");
         return;
     }
     BoolMarshaler.ToNative(IntPtr.Add(nativeStruct, EnableOverride_Offset), 0, EnableOverride_PropertyAddress.Address, EnableOverride);
     BoolMarshaler.ToNative(IntPtr.Add(nativeStruct, ForceFullyRough_Offset), 0, ForceFullyRough_PropertyAddress.Address, ForceFullyRough);
     BoolMarshaler.ToNative(IntPtr.Add(nativeStruct, ForceNonMetal_Offset), 0, ForceNonMetal_PropertyAddress.Address, ForceNonMetal);
     BoolMarshaler.ToNative(IntPtr.Add(nativeStruct, ForceDisableLMDirectionality_Offset), 0, ForceDisableLMDirectionality_PropertyAddress.Address, ForceDisableLMDirectionality);
     BoolMarshaler.ToNative(IntPtr.Add(nativeStruct, ForceLQReflections_Offset), 0, ForceLQReflections_PropertyAddress.Address, ForceLQReflections);
     EnumMarshaler <EMobileCSMQuality> .ToNative(IntPtr.Add(nativeStruct, MobileCSMQuality_Offset), 0, MobileCSMQuality_PropertyAddress.Address, MobileCSMQuality);
 }
Exemple #3
0
        public void ToNative(IntPtr nativeStruct)
        {
            if (!FDebugFloatHistory_IsValid)
            {
                return;
            }
            BlittableTypeMarshaler <float> .ToNative(IntPtr.Add(nativeStruct, MaxSamples_Offset), MaxSamples);

            BlittableTypeMarshaler <float> .ToNative(IntPtr.Add(nativeStruct, MinValue_Offset), MinValue);

            BlittableTypeMarshaler <float> .ToNative(IntPtr.Add(nativeStruct, MaxValue_Offset), MaxValue);

            BoolMarshaler.ToNative(IntPtr.Add(nativeStruct, AutoAdjustMinMax_Offset), 0, AutoAdjustMinMax_PropertyAddress.Address, AutoAdjustMinMax);
        }