public void SetPlayerHealthShield(PlayerHealthShield playerHealthShield) { UpdateDamageHealthPreviousHealthAmounts(); UpdateDamageShieldPreviousShieldAmounts(); PlayerHealthShieldChangedEvent.AddListener(PlayerHealthShield_OnHealthShieldChanged); PlayerHealthShildRepairEvent.AddListener(PlayerHealthShield_OnRepair); }
public void Register() { if (gameEvent != null) { gameEvent.AddListener(Handler); } if (cursorState != null) { cursorState.AddListener(HandleState); } if (variable != null) { variable.AddListener(HandleVariable); } }
public void Start() { GameFinished.AddListener(this); }