//--Events
    private void ChooseEvent(List <Event_Data> events)
    {
        indexAux = Random.Range(0, events.Count);          //params are min(inclusive), max(exclusive)
        GameObject ev = Instantiate(eventPrefab);

        ev.GetComponent <EventBHV> ().Load(events[indexAux]);         //Carregar atributos da carta - de índice rand
        events.RemoveAt(indexAux);
        uiBoolSlider.SetActiveBoolAction(ev);
    }