private void Start() { // Indicator script init; \\ indicatorLogic = GetComponentInChildren <IndicatorLogic>(true); // Nearest target (Point), nearests point color \\ /// ummary> /// /// </summary> /// <returns></returns> cHZ = indicatorLogic.GetCurrentHitzone(); eBChS = GetComponent <BonyCharacter>(); }
void Start() { bonyCharacter = GetComponent <BonyCharacter>(); }