private void Start()
    {
        // Indicator script init; \\
        indicatorLogic = GetComponentInChildren <IndicatorLogic>(true);
        // Nearest target (Point), nearests point color \\
        /// ummary>
        ///
        /// </summary>
        /// <returns></returns>

        cHZ   = indicatorLogic.GetCurrentHitzone();
        eBChS = GetComponent <BonyCharacter>();
    }
 void Start()
 {
     bonyCharacter = GetComponent <BonyCharacter>();
 }