/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); //игра Background.Draw(spriteBatch); Player.Draw(spriteBatch); _asteroid1.Draw(spriteBatch); _asteroid2.Draw(spriteBatch); _asteroid3.Draw(spriteBatch); _asteroid4.Draw(spriteBatch); _asteroid5.Draw(spriteBatch); _bonusHeals.Draw(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }