// Use this for initialization
 void Start()
 {
     PlaySE = this.GetComponent<AudioSource>();
     scoreS = scoreText.GetComponent<ScoreScript>();
     bonusSpawn = bonusSpawner.GetComponent<BonusSpawnerScript>();
     bonuschance = bonusLevelText.GetComponent<BonusChanceScript>();
     timeScript = TimeText.GetComponent<TimeScript>();
 }
    public void Start()
    {
        bonusSpawnerScript = GetComponent <BonusSpawnerScript>();
        numberOfEnemies    = PlayerPrefs.GetInt("numberOfEnemies");
        height             = PlayerPrefs.GetInt("height");
        width = PlayerPrefs.GetInt("width");

        if (height > 5 && width > 5)
        {
            CreatePlayer();
            CreateEnemies();
        }
    }
 // Use this for initialization
 void Start()
 {
     LotText = this.GetComponent<Text>();
     Jackpot = JackpotText.GetComponent<JackpotScript>();
     BonusChance = BonusChanceText.GetComponent<BonusChanceScript>();
     BonusSpawner = Spawner.GetComponent<BonusSpawnerScript>();
 }