Exemple #1
0
	void Start () {
		player = GameObject.Find("player");
		bonusLifecycle = GameObject.Find("ObstacleManager").GetComponent<BonusLifecycle>();
		score = (KeepScore)GameObject.Find("progress_bar").GetComponent(typeof(KeepScore));

		minSpeed += Random.Range(-0.015f, 0.005f);
		maxSpeed += Random.Range(-0.08f, 0.01f);
	}
	void Start () {
		manager = (ManageTutorial)GameObject.Find("TutorialManager").GetComponent(typeof(ManageTutorial));
		bl = (BonusLifecycle)GameObject.Find("ObstacleManager").GetComponent(typeof(BonusLifecycle));
		score = (KeepScore)GameObject.Find("progress_bar").GetComponent(typeof(KeepScore));

		if(isCollectionTarget || isTimed){
			GetComponent<Collider2D>().enabled = false;
		}
		if(ObjectsToAdd.Length > 0){
			for(int i = 0; i< ObjectsToAdd.Length; i++){
				ObjectsToAdd[i].SetActive(false);
			}
		}
	}
	// Use this for initialization
	void Start () {
		if(GameObject.Find("ObstacleManager")){
			bonusLifecycle = (BonusLifecycle)GameObject.Find("ObstacleManager").GetComponent(typeof(BonusLifecycle));
			Refresh();
		}
	}