void Update() { #if UNITY_ADS if (Advertisement.IsReady("rewardedVideo") && !bonusControl.BonusStat()) { AdButton.interactable = true; } else { AdButton.interactable = false; } #endif }
void Update() { RaycastHit hit; Ray ray; CloudBehavior casual; int indx; foreach (Touch touch in Input.touches) { indx = (int)touch.fingerId; ray = Camera.main.ScreenPointToRay(touch.position); switch (touch.phase) { case TouchPhase.Began: if (Physics.Raycast(ray, out hit, 20.0f)) { switch (hit.collider.tag) { case "Cloud": casual = hit.collider.gameObject.GetComponent <CloudBehavior>(); if ((casual.state != 1) && bonusTouch) { casual.turnWhite(); bonusTouch = false; GameControl.ClearWayCloud(); } else { casual.cloudID = indx; casual.cloudSelect(); } break; case "Bonus": if (bonusControl.BonusStat()) { bonusTouch = true; bonusControl.EmptyBonus(); } break; } } break; case TouchPhase.Canceled: GameControl.CloudVerify(); break; case TouchPhase.Ended: GameControl.CloudVerify(); break; case TouchPhase.Moved: if (Physics.Raycast(ray, out hit, 20.0f)) { if (hit.collider.tag == "Cloud") { casual = hit.collider.gameObject.GetComponent <CloudBehavior>(); casual.cloudID = indx; casual.cloudSelect(); } } break; case TouchPhase.Stationary: if (Physics.Raycast(ray, out hit, 20.0f)) { if (hit.collider.tag == "Cloud") { casual = hit.collider.gameObject.GetComponent <CloudBehavior>(); casual.cloudID = indx; casual.cloudSelect(); } } break; } } }
public void CloudVerify() { Vector2[] vect; vect = new Vector2 [3]; int vectCount = 0; bool stat = true; for (int i = 0; i < powerClouds; i++) { for (int j = 0; j < powerClouds; j++) { if (cloudMatrix [i] [j].GetComponent <CloudBehavior> ().cloudID > -1) { if (vectCount == 0) { vect [vectCount] = new Vector2(i, j); vectCount = 1; stat = true; } else if (stat) { if ((Mathf.Abs((int)vect [vectCount - 1].x - i) == 1 && Mathf.Abs((int)vect [vectCount - 1].y - j) == 1)) { if (vectCount < 3) { vect [vectCount] = new Vector2(i, j); vectCount += 1; stat = true; } else { stat = false; } } else { stat = false; } } cloudMatrix [i] [j].GetComponent <CloudBehavior> ().cloudID = -1; cloudMatrix [i] [j].GetComponent <CloudBehavior> ().turnCloud(); } } } if (vectCount >= 2 && vectCount <= 3 && stat) { switch (vectCount) { case 2: if (cloudMatrix [(int)vect [0].x] [(int)vect [0].y].GetComponent <CloudBehavior> ().state == 1) { if (cloudMatrix [(int)vect [1].x] [(int)vect [1].y].GetComponent <CloudBehavior> ().state == 2) { cloudMatrix [(int)vect [0].x] [(int)vect [0].y].GetComponent <CloudBehavior> ().turnGray(); cloudMatrix [(int)vect [1].x] [(int)vect [1].y].GetComponent <CloudBehavior> ().turnWhite(); } else { stat = false; } } else if (cloudMatrix [(int)vect [0].x] [(int)vect [0].y].GetComponent <CloudBehavior> ().state == 2) { if (cloudMatrix [(int)vect [1].x] [(int)vect [1].y].GetComponent <CloudBehavior> ().state == 1) { cloudMatrix [(int)vect [0].x] [(int)vect [0].y].GetComponent <CloudBehavior> ().turnWhite(); cloudMatrix [(int)vect [1].x] [(int)vect [1].y].GetComponent <CloudBehavior> ().turnGray(); } else { stat = false; } } break; case 3: if (cloudMatrix [(int)vect [0].x] [(int)vect [0].y].GetComponent <CloudBehavior> ().state == 3) { if (cloudMatrix [(int)vect [1].x] [(int)vect [1].y].GetComponent <CloudBehavior> ().state == 1) { if (cloudMatrix [(int)vect [2].x] [(int)vect [2].y].GetComponent <CloudBehavior> ().state == 1) { cloudMatrix [(int)vect [0].x] [(int)vect [0].y].GetComponent <CloudBehavior> ().turnWhite(); cloudMatrix [(int)vect [1].x] [(int)vect [1].y].GetComponent <CloudBehavior> ().turnGray(); cloudMatrix [(int)vect [2].x] [(int)vect [2].y].GetComponent <CloudBehavior> ().turnGray(); } else { stat = false; } } else { stat = false; } } else if (cloudMatrix [(int)vect [2].x] [(int)vect [2].y].GetComponent <CloudBehavior> ().state == 3) { if (cloudMatrix [(int)vect [0].x] [(int)vect [0].y].GetComponent <CloudBehavior> ().state == 1) { if (cloudMatrix [(int)vect [1].x] [(int)vect [1].y].GetComponent <CloudBehavior> ().state == 1) { cloudMatrix [(int)vect [0].x] [(int)vect [0].y].GetComponent <CloudBehavior> ().turnGray(); cloudMatrix [(int)vect [1].x] [(int)vect [1].y].GetComponent <CloudBehavior> ().turnGray(); cloudMatrix [(int)vect [2].x] [(int)vect [2].y].GetComponent <CloudBehavior> ().turnWhite(); } else { stat = false; } } else { stat = false; } } break; } } if (stat) { ClearWayCloud(); gamePoints += vectCount - 1; if ((gamePoints % 20) == 0) { if (!bonusControl.BonusStat()) { bonusControl.EnableBonus(); } } } }