/// <summary>
 /// ボーン変形
 /// </summary>
 public void Process()
 {
     if (null != additive_parent)
     {
         //付与親有りなら
         LiteTransform additive_parent_transform = additive_parent.GetDeltaTransform(add_local);
         if (add_move)
         {
             //付与移動有りなら
             transform.localPosition += additive_parent_transform.position * additive_rate;
         }
         if (add_rotate)
         {
             //付与回転有りなら
             Quaternion delta_rotate_rate;
             if (0.0f <= additive_rate)
             {
                 //正回転
                 delta_rotate_rate = Quaternion.Slerp(Quaternion.identity, additive_parent_transform.rotation, additive_rate);
             }
             else
             {
                 //逆回転
                 Quaternion additive_parent_delta_rotate_reverse = Quaternion.Inverse(additive_parent_transform.rotation);
                 delta_rotate_rate = Quaternion.Slerp(Quaternion.identity, additive_parent_delta_rotate_reverse, -additive_rate);
             }
             transform.localRotation *= delta_rotate_rate;
         }
     }
 }
 public void Process()
 {
     if (null != additive_parent)
     {
         LiteTransform deltaTransform = additive_parent.GetDeltaTransform(add_local);
         if (add_move)
         {
             Transform transform = this.transform;
             transform.localPosition = transform.localPosition + deltaTransform.position * additive_rate;
         }
         if (add_rotate)
         {
             Quaternion val;
             if (0f <= additive_rate)
             {
                 val = Quaternion.Slerp(Quaternion.identity, deltaTransform.rotation, additive_rate);
             }
             else
             {
                 Quaternion val2 = Quaternion.Inverse(deltaTransform.rotation);
                 val = Quaternion.Slerp(Quaternion.identity, val2, 0f - additive_rate);
             }
             Transform transform2 = this.transform;
             transform2.localRotation = transform2.localRotation * val;
         }
     }
 }