Exemple #1
0
    float timer;                                // Timer for counting up to the next attack.


    void Awake()
    {
        player       = GameObject.FindGameObjectWithTag("Player");
        playerHealth = player.GetComponent <Bombs_PlayerHealth>();
        enemyHealth  = GetComponent <Bombs_EnemyHealth>();
        anim         = GetComponent <Animator>();
    }
Exemple #2
0
    void Awake()
    {
        player       = GameObject.FindGameObjectWithTag("Player").transform;
        playerHealth = player.GetComponent <Bombs_PlayerHealth>();
        enemyHealth  = GetComponent <Bombs_EnemyHealth>();
        nav          = GetComponent <UnityEngine.AI.NavMeshAgent>();

        TrackPlayer();
    }
Exemple #3
0
    void Explode()
    {
        foreach (Collider collider in Physics.OverlapSphere(transform.position, radius))
        {
            Bombs_EnemyHealth enemyHealth = collider.GetComponent <Bombs_EnemyHealth>();

            if (enemyHealth != null)
            {
                enemyHealth.TakeDemage(damage);
            }

            Bombs_PlayerHealth playerHealth = collider.GetComponent <Bombs_PlayerHealth>();

            if (playerHealth != null)
            {
                playerHealth.TakeDamage(damage);
            }
        }

        Destroy(gameObject);
    }