Exemple #1
0
 void OnTriggerExit2D(Collider2D trig)
 {
     //bomb should be reaady to spawn again if you leave the area
     if (trig.name == "BombSpawnReset")
     {
         bombspawner = trig.transform.parent.gameObject;
         BombSpawnerScript spawnerscript = bombspawner.GetComponent <BombSpawnerScript>();
         spawnerscript.readytospawn = true;
     }
 }
Exemple #2
0
 private void OnTriggerEnter2D(Collider2D trig)
 {
     Debug.Log("entered bomb spawn area");
     if (trig.name == "BombSpawnTrigger")
     {
         bombspawner = trig.transform.parent.gameObject;
         BombSpawnerScript spawnerscript = bombspawner.GetComponent <BombSpawnerScript>();
         spawnerscript.needtospawn = true;
         //Debug.Log("bomb spawned at" bombspawner.transform.parent.gameObject);
     }
 }