void OnTriggerExit2D(Collider2D trig) { //bomb should be reaady to spawn again if you leave the area if (trig.name == "BombSpawnReset") { bombspawner = trig.transform.parent.gameObject; BombSpawnerScript spawnerscript = bombspawner.GetComponent <BombSpawnerScript>(); spawnerscript.readytospawn = true; } }
private void OnTriggerEnter2D(Collider2D trig) { Debug.Log("entered bomb spawn area"); if (trig.name == "BombSpawnTrigger") { bombspawner = trig.transform.parent.gameObject; BombSpawnerScript spawnerscript = bombspawner.GetComponent <BombSpawnerScript>(); spawnerscript.needtospawn = true; //Debug.Log("bomb spawned at" bombspawner.transform.parent.gameObject); } }