Exemple #1
0
        private void reactionToShip(Ship s, Bomb b, Vector2 _point)
        {
            if (s.type == GameObjType.p1ship)
            {
                GameObjManager.Instance().remove(batchEnum.ships, s);
                BombManager.Instance().removeBomb(b, s.spriteRef.pos, s.spriteRef.color);

                hit(PlayerID.one);

                ScoreManager.Instance().p2Kill();

                playShipHitSound();
                playBombHitSound();
            }

            else if (s.type == GameObjType.p2ship)
            {
                GameObjManager.Instance().remove(batchEnum.ships, s);
                BombManager.Instance().removeBomb(b, s.spriteRef.pos, s.spriteRef.color);

                hit(PlayerID.two);

                ScoreManager.Instance().p1Kill();

                playShipHitSound();
                playBombHitSound();
            }
            else
            {
            }

            playShipHitSound();
        }
        private void createBomb(PlayerID _id, Ship s)
        {
            BombData data = BombManager.Instance().getNextBomb(_id);

            bombID = data.ID;

            bombsprite = data.sprite;
            spriteRef  = new Sprite_Proxy(bombsprite, (int)s.spriteRef.pos.X, (int)s.spriteRef.pos.Y, 0.5f, Color.White);

            SBNode bombBatch = SpriteBatchManager.Instance().getBatch(batchEnum.bomb);

            bombBatch.addDisplayObject(spriteRef);

            orgPos = spriteRef.pos;


            if (_id == PlayerID.one)
            {
                image1 = ImageManager.Instance().getImage(ImageEnum.bluebomb1);
                image2 = ImageManager.Instance().getImage(ImageEnum.bluebomb2);
            }
            else
            {
                image1 = ImageManager.Instance().getImage(ImageEnum.greenbomb1);
                image2 = ImageManager.Instance().getImage(ImageEnum.greenbomb2);
            }

            spriteRef.sprite.image = image1;

            curImage = 0;

            state = BombState.alive;
        }
        private void bombAnim(object obj)
        {
            if (state == BombState.alive)
            {
                flipSprite();

                // local data for my call back (I call it monkey)
                CallBackData monoData = (CallBackData)obj;
                // get the current time
                TimeSpan totTime = Timer.GetCurrentTime() - monoData.deltaTime;

                if (totTime.TotalSeconds > 5)
                {
                    BombManager.Instance().removeBomb(this);
                }
                else
                {
                    // Update my target time for next TimeEvent
                    monoData.targetTime = Timer.GetCurrentTime() + new TimeSpan(0, 0, 0, 0, 300);
                    // just increment count to show off
                    monoData.count += 10;
                    // install next TimeEvent
                    Timer.Add(monoData.targetTime, obj, bombAnim);
                }
            }
            else
            {
            }
        }
        private void reactionToBomb(Missile m, Bomb b, Vector2 _point)
        {
            BombManager.Instance().removeBomb(b, b.spriteRef.pos, b.spriteRef.color);

            GameObjManager.Instance().remove(batchEnum.missiles, m);

            PlayerManager.getPlayer(m.owner).increaseNumMissiles();
        }