public override void BoltStartDone() { BoltNetwork.Instantiate(BoltPrefabs.BoltPlayer); BoltNetwork.EnableLanBroadcast((ushort)7777); BoltNetwork.SetHostInfo("BoltGame", null); // BoltManager.Instance.Debug += "LAN Broadcast Enabled " + Network.player.ipAddress; }
void OnGUI() { switch (_state) { // starting Bolt is the same regardless of the transport layer case State.SelectMode: if (GUILayout.Button("Start Client")) { BoltLauncher.StartClient(); _state = State.ModeClient; } if (GUILayout.Button("Start Server")) { BoltLauncher.StartServer(); _state = State.ModeServer; } break; // Publishing a session into the matchmaking server case State.ModeServer: if (BoltNetwork.isRunning && BoltNetwork.isServer) { if (GUILayout.Button("Publish HostInfo And Load Map")) { BoltNetwork.SetHostInfo("MyPhotonGame", new RoomProtocolToken { ArbitraryData = "(MyCustomData)" }); BoltNetwork.LoadScene("NetworkedPhysicsTest"); } } break; // for the client, after Bolt is innitialized, we should see the list // of available sessions and join one of them case State.ModeClient: if (BoltNetwork.isRunning && BoltNetwork.isClient) { GUILayout.Label("Session List"); foreach (var session in BoltNetwork.SessionList) { var token = session.Value.GetProtocolToken() as RoomProtocolToken; if (GUILayout.Button(session.Value.Source + " / " + session.Value.HostName + " (" + session.Value.Id + ")" + (token != null ? token.ArbitraryData : ""))) { BoltNetwork.Connect(session.Value); } } } break; } }
public static void RegisterServerToMaster() { try { BoltConsole.Write("Registering Lobby"); BoltNetwork.SetHostInfo("Test Lobby" /*token.Name, token*/, null); } catch (System.Exception e) { string error = "Caught a System Exception when registering Server. Message: " + e.Message; OnNetworkingError(new NetworkError("Lobby Registration Failure", error, ":(")); } }
public static void BoltStartDone() { //BoltNetwork.EnableUPnP(); BoltNetwork.EnableLanBroadcast(); Debug.Log("Enabled Lan Broadcasting"); if (BoltNetwork.isServer) { //BoltNetwork.UdpSocket.masterClient = new UdpSocket.MasterClient(BoltNetwork.UdpSocket, new UdpKit.Protocol.ProtocolClient(BoltNetwork.UdpSocket.platformSocket, BoltNetwork.UdpSocket.GameId, BoltNetwork.UdpSocket.PeerId)); LobbyToken lobbyToken = new LobbyToken { Description = PlayerProfileManager.PlayerProfile.tag + "s Server", Gametype = (!GameManager.TeamGame) ? 0 : 1, ID = "ID", Map = GameParameters.Instance.maps[i01.UI.Manager.Instance.SelectedMapIndex].sceneName, PlayerCount = BoltNetwork.connections.Count() }; BoltNetwork.SetHostInfo("game", lobbyToken); //BoltNetwork.OpenPortUPnP(BoltNetwork.server.RemoteEndPoint.Port); //Debug.Log("Bolt server started! Woo!"); //if (File.Exists(Directory.GetParent(Application.dataPath).FullName + "\\" + "Session.dat")) //{ // FileStream fs2 = new FileStream(Directory.GetParent(Application.dataPath).FullName + "\\" + "Session.dat", FileMode.Open); // BinaryFormatter formatter2 = new BinaryFormatter(); // Debug.Log((formatter2.Deserialize(fs2) as UdpSession).WanEndPoint.Address.Byte0.ToString() + "." + (formatter2.Deserialize(fs2) as UdpSession).WanEndPoint.Address.Byte1.ToString() + "." + (formatter2.Deserialize(fs2) as UdpSession).WanEndPoint.Address.Byte2.ToString() + "." + (formatter2.Deserialize(fs2) as UdpSession).WanEndPoint.Address.Byte3.ToString() + ":" + (formatter2.Deserialize(fs2) as UdpSession).WanEndPoint.Port.ToString()); //} //FileStream fs = new FileStream(Directory.GetParent(Application.dataPath).FullName + "\\" + "Session.dat", FileMode.Create); //BinaryFormatter formatter = new BinaryFormatter(); //formatter.Serialize(fs, BoltNetwork.UdpSocket.sessionManager.GetLocalSession()); //Debug.Log(JsonUtility.ToJson(BoltNetwork.UdpSocket.sessionManager.GetLocalSession())); //Debug.Log(BoltNetwork.UdpSocket.sessionManager.GetLocalSession()._hostData[0]); } if (!BoltNetwork.isServer) { Debug.Log("Bolt client started! Woo!"); //BoltNetwork.Connect(UdpEndPoint.Parse("10.48.173.2:51368"), global::NetworkManager.playerToken); } }
public static void UpdateZeusData() { if (!BoltNetwork.isServer) { throw new System.Exception("Attempted to update zeus data on a client!"); } ServerInfoToken token = new ServerInfoToken(); token.IsDedicatedServer = IsDedicated; token.GameMode = GameManager.instance.gameMode.GameModeName; token.MapName = "TEMP_NULL"; token.MaxPlayerCount = (byte)GameManager.instance.gameMode.MaxPlayers; token.PlayerCount = (byte)GameManager.instance.Lobby.PlayerCount; token.MOTD = MOTD; token.PasswordRequired = !string.IsNullOrEmpty(Password); token.ServerName = ServerName; GameManager.GameState state = GameManager.instance.CurrentGameState; token.HideInServerList = state == GameManager.GameState.LOBBY || state == GameManager.GameState.POST_GAME; BoltNetwork.SetHostInfo(ServerName, token); }
public override void BoltStartDone() { BoltNetwork.RegisterTokenClass <CredentialToken>(); BoltNetwork.RegisterTokenClass <SceneChangeToken>(); BoltNetwork.RegisterTokenClass <UserStatsToken>(); BoltNetwork.RegisterTokenClass <EndGameToken>(); if (BoltNetwork.isServer == true) { BoltNetwork.SetHostInfo("Here", null); } if (BoltNetwork.isServer == false) { //BoltNetwork.Connect(UdpKit.UdpEndPoint.Parse(ClientManager.Instance.ConnectIP)); //BoltNetwork.Connect(UdpKit.UdpEndPoint.Parse(ClientManager.Instance.ConnectIP + ":27000"), ClientManager.Instance.Credentials); //UdpKit.UdpEndPoint client = new UdpKit.UdpEndPoint(UdpKit.UdpIPv4Address.Localhost, 27000); Debug.Log("connecting..."); BoltNetwork.Connect(UdpKit.UdpEndPoint.Parse(ClientManager.Instance.ConnectIP + ":27000"), ClientManager.Instance.Credentials); //BoltNetwork.Connect(client, ClientManager.Instance.Credentials); } }