public void LoadContent() { _boids.LoadContent(); switch (_waveNumber) { case 1: Global.EnemyColor = Color.LightGreen; Global.EnemyFighterColor = Color.LightGreen; Global.EnemyFighterHealth = 10; Global.EnemyFighterDamage = 0; Global.EnemyFighterKillMoney = 2000; Global.EnemyFighter2Health = 10; Global.EnemyFighter2Damage = 0; Global.EnemyFighter2KillMoney = 2000; Global.EnemyFighter3Health = 10; Global.EnemyFighter3Damage = 0; Global.EnemyFighter3KillMoney = 2000; Global.EnemyBomberHealth = 10; Global.EnemyBomberDamage = 0; Global.EnemyBomberKillMoney = 2000; Global.EnemyBomber2Health = 10; Global.EnemyBomber2Damage = 0; Global.EnemyBomber2KillMoney = 2000; _boids.addBoid(new Vector3(150, 0, 50), Boids.EnemyType.Fighter); _boids.addBoid(new Vector3(250, 0, 50), Boids.EnemyType.Fighter); _boids.addBoid(new Vector3(350, 0, 50), Boids.EnemyType.Fighter); _boids.addBoid(new Vector3(150, 0, -50), Boids.EnemyType.Bomber2); _boids.addBoid(new Vector3(250, 0, -50), Boids.EnemyType.Fighter2); _boids.addBoid(new Vector3(350, 0, -50), Boids.EnemyType.Bomber2); _boids.addBoid(new Vector3(150, 0, -150), Boids.EnemyType.Fighter3); _boids.addBoid(new Vector3(250, 0, -150), Boids.EnemyType.Fighter3); _boids.addBoid(new Vector3(350, 0, -150), Boids.EnemyType.Fighter3); _boids.addBoid(new Vector3(450, 0, 25), Boids.EnemyType.Bomber); break; default: break; } }