public Obstacle CreateNewObstacle() { var obstacle = new Obstacle { Position = new Position { X = BoidHelper.GetRandomNumber(100, 700), Y = BoidHelper.GetRandomNumber(100, 500) }, }; return(obstacle); }
public Boid CreateNewBoid(Settings settings) { var boid = new Boid { Position = new Position { X = BoidHelper.GetRandomNumber(0, 800), Y = BoidHelper.GetRandomNumber(0, 600) }, Velocity = new Velocity { X = BoidHelper.GetRandomNumber(-15, 15), Y = BoidHelper.GetRandomNumber(-15, 15) } }; boid.Velocity = BoidHelper.AdjustVelocity(boid.Velocity, settings.MaxVelocityBoid); //Out of bounce boid.Position.X = (boid.Position.X > 800) ? boid.Position.X - 800 : (boid.Position.X < 0) ? boid.Position.X + 800 : boid.Position.X; boid.Position.Y = (boid.Position.Y > 600) ? boid.Position.Y - 600 : (boid.Position.Y < 0) ? boid.Position.Y + 600 : boid.Position.Y; //Angle boid.Velocity.Deg = Math.Atan2(boid.Position.Y, boid.Position.X) * 180.0 / Math.PI; return(boid); }