public void SubSetBodyPart(BodyPart Body_Part, string path) { path = path + "/" + Body_Part.name; CustomisationStorage customisationStorage = null; foreach (var Custom in ThisCharacter.SerialisedBodyPartCustom) { if (path == Custom.path) { customisationStorage = Custom; break; } } if (customisationStorage != null) { bool pass = true; if (Body_Part.OptionalOrgans.Count > 0) { pass = false; BodyPartDropDownOrgans.OnPlayerBodyDeserialise(Body_Part, null, customisationStorage.Data.Replace("@£", "\""), livingHealthMasterBase); } if (Body_Part.OptionalReplacementOrgan.Count > 0 && pass) { pass = false; BodyPartDropDownReplaceOrgan.OnPlayerBodyDeserialise(Body_Part, customisationStorage.Data.Replace("@£", "\""), livingHealthMasterBase); } if (pass) { if (Body_Part.LobbyCustomisation != null) { Body_Part.LobbyCustomisation.OnPlayerBodyDeserialise(Body_Part, customisationStorage.Data.Replace("@£", "\""), livingHealthMasterBase); } else { Logger.Log($"[PlayerSprites] - Could not find {Body_Part.name}'s characterCustomization script. Returns -> {Body_Part.LobbyCustomisation.characterCustomization}", Category.Character); } } } foreach (var Limb in Body_Part.ContainBodyParts) { SubSetBodyPart(Limb, path); } }
public void SubSetBodyPart(BodyPart Body_Part, string path) { path = path + "/" + Body_Part.name; CustomisationStorage customisationStorage = null; foreach (var Custom in ThisCharacter.SerialisedBodyPartCustom) { if (path == Custom.path) { customisationStorage = Custom; break; } } if (customisationStorage != null) { var data = customisationStorage.Data.Replace("@£", "\""); if (Body_Part.OptionalOrgans.Count > 0) { BodyPartDropDownOrgans.OnPlayerBodyDeserialise(Body_Part, data, livingHealthMasterBase); } else if (Body_Part.OptionalReplacementOrgan.Count > 0) { BodyPartDropDownReplaceOrgan.OnPlayerBodyDeserialise(Body_Part, data); } else { if (Body_Part.LobbyCustomisation == null) { Logger.Log($"[PlayerSprites] - Could not find {Body_Part.name}'s characterCustomization script. Returns -> {Body_Part.LobbyCustomisation.characterCustomization}", Category.Character); return; } Body_Part.LobbyCustomisation.OnPlayerBodyDeserialise(Body_Part, data, livingHealthMasterBase); } } }