public void RemoveBodyFromLeap(Rigidbody rigidbody) { Body body = BodyMapper[rigidbody.gameObject]; BodyMapper.Remove(rigidbody.gameObject); Scene.RemoveBody(body); }
public void OnBodyRemovedCallback(Body body) { // find gameobject GameObject gameObject = BodyMapper.FirstOrDefault(x => x.Value.BodyId.ptr == body.BodyId.ptr).Key; GameObject.Destroy(gameObject); BodyMapper.Remove(gameObject); }