public override void FinalDestroy()
        {
            base.FinalDestroy();

            if (runSound != null)
            {
                runSound.Stop();
            }
            bAttached = null;
            ground    = null;

            if (Debug.DISPLAY_PLAYER_TOUCHING_COLLIDERS)
            {
                Debug.playerTouchingColliders.Clear();
            }
        }
 public PlayerController(BodiedActor attached) : base(attached)
 {
     bAttached = attached;
 }