public Bod CreateNewGuard(string name, string houseName, PersonalityType pt = PersonalityType.NONE) { Bod bod = CreateNewBod(name, houseName, pt, BodClass.GUARD); bod.SetStrength(2); bod.SetFightingSkill(2); return(bod); }
public Bod CreateNewLordBod(string name, string houseName, PersonalityType pt = PersonalityType.NONE, bool isCombatant = false) { Bod bod = CreateNewBod(name, houseName, pt, BodClass.LORD); bod.SetStrength(2); bod.SetAgility(2); bod.SetMind(2); if (isCombatant) { bod.SetFightingSkill(1); } return(bod); }
public Bod CreateNewBod(string name, PersonalityType pt = PersonalityType.NONE, BodClass bc = BodClass.NONE) { if (pt == PersonalityType.NONE) { pt = GetRandomPersonalityType(); } Bod bod = new Bod(name, "", pt, bc); bod.SetStrength(1); bod.SetAgility(1); bod.SetMind(1); return(bod); }