// Use this for initialization


    void Awake()
    {
        current = this;

        uniqueLanes  = new List <int>();
        finishedList = new List <int>();

        float upDownDistance = BobbyController.getUpdownDistance();

        lane3 = new Vector2(spawnPos2, bobby.transform.position.y);
        lane2 = new Vector2(lane3.x, lane3.y + upDownDistance);
        lane1 = new Vector2(lane3.x, lane2.y + upDownDistance);
        lane4 = new Vector2(lane3.x, lane3.y - upDownDistance);
    }
Exemple #2
0
 private void getResolutionInWorldUnits()
 {
     fullScreen = BobbyController.getFullScreen();
 }
 // Use this for initialization
 void Awake()
 {
     bc = Bobby.GetComponent <BobbyController> ();
 }