// Use this for initialization
    void Start()
    {
        myRigidBody = GetComponent <Rigidbody> ();
        myAnim      = GetComponent <Animator> ();
        state       = BobStates.IDLE;

        spawnPoint = transform.position;
    }
 void ChangeState(BobStates newState)
 {
     lastState = state;
     state     = newState;
 }