private void OnCollisionEnter2D(Collision2D collision) { waterHole.SetActive(true); holeText.enabled = true; BoatMovement boatMovement = GetComponentInParent <BoatMovement>(); boatMovement.DropBoat(); anvilLandSound.Play(); if (holeNumber == 1) { boatHealth.anvil1IsOnBoat = true; boatHealth.GeneratePressAmount(holeNumber); } else if (holeNumber == 2) { boatHealth.anvil2IsOnBoat = true; boatHealth.GeneratePressAmount(holeNumber); } else { boatHealth.anvil3IsOnBoat = true; boatHealth.GeneratePressAmount(holeNumber); } }