private void OnCollisionEnter2D(Collision2D collision)
    {
        waterHole.SetActive(true);
        holeText.enabled = true;
        BoatMovement boatMovement = GetComponentInParent <BoatMovement>();

        boatMovement.DropBoat();

        anvilLandSound.Play();

        if (holeNumber == 1)
        {
            boatHealth.anvil1IsOnBoat = true;
            boatHealth.GeneratePressAmount(holeNumber);
        }
        else if (holeNumber == 2)
        {
            boatHealth.anvil2IsOnBoat = true;
            boatHealth.GeneratePressAmount(holeNumber);
        }
        else
        {
            boatHealth.anvil3IsOnBoat = true;
            boatHealth.GeneratePressAmount(holeNumber);
        }
    }