private void Awake() { m_Board_Manager = this; Unit_List = new List <Unit_Manager>(); Sequence = new List <int>(); col = new Color[] { Color.blue, Color.red }; StartCoroutine(Loading_()); }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); enemies = new List <Enemy> (); boardScript = GetComponent <Board_Manager>(); InitGame(); }
void Awake() { //Make the Game and Board singletons if (Game_Manager.instance == null) { Game_Manager.instance = this; } else if (Game_Manager.instance != this) { Destroy(this.gameObject); } DontDestroyOnLoad(this.gameObject); this.enemies = new List <Enemy>(); this.boardScript = this.GetComponent <Board_Manager>(); //this.InitGame(); }
private void Awake() { boardManager = FindObjectOfType <Board_Manager>(); }
private void Start() { //StageStart(); boardManager = FindObjectOfType <Board_Manager>(); }
private void Awake() { mySlot = GetComponent <Board_Slot>(); playerController = FindObjectOfType <Player_Controller>(); boardManager = FindObjectOfType <Board_Manager>(); }
private void Awake() { boardManager = FindObjectOfType <Board_Manager>(); playerController = FindObjectOfType <Player_Controller>(); }