public GameObject SetupOrigin(OriginNode origin)
        {
            Direction  direction = StringToDirection(origin.direction);
            Coordinate coords    = origin.coords;

            return(Instantiate(tiles.cfcTile, new Vector3(translator.translateRow(coords.x), translator.translateColumn(coords.y), 0f),
                               Quaternion.Euler(0, 0, (float)direction)) as GameObject);
        }
Exemple #2
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        public void TranslateColumnTest()
        {
            var mapSettings = new Installer.Settings.MapSettings();

            mapSettings.rows    = 10;
            mapSettings.columns = 8;
            var boardTranslator = new BoardTranslator(mapSettings);

            Assert.AreEqual(2, boardTranslator.translateColumn(6));
            Assert.AreEqual(-4, boardTranslator.translateColumn(0));
        }
 private void SetupBoard()
 {
     for (int x = 0; x < columns; x++)
     {
         for (int y = 0; y < rows; y++)
         {
             GameObject grassObject = Instantiate(tiles.grassTile, new Vector3(translator.translateRow(x), translator.translateColumn(y), 0f), Quaternion.identity) as GameObject;
             grassObject.isStatic = true;
             grassObject.transform.SetParent(boardHolder);
         }
     }
 }