public void onSelect(BoardSpaceStruct space, IGame model)
    {
        peekButton.SetActive(false);
        swapButton.SetActive(true);

        if (model.canRemove(0, space.x, space.y))
        {
            removeButton.SetActive(true);
        }

        if (!space.isFaceup())
        {
            peekButton.SetActive(true);
        }
    }